azalea/Cargo.lock

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2021-12-06 06:28:40 +00:00
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
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Physics (#11) * Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-30 01:41:01 +00:00
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2021-12-06 06:28:40 +00:00
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2021-12-06 06:28:40 +00:00
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[[package]]
name = "azalea"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
dependencies = [
"anyhow",
"async-trait",
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2022-10-02 20:02:27 +00:00
"azalea-client",
"azalea-core",
"azalea-physics",
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"azalea-world",
"env_logger",
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2022-11-12 05:10:38 +00:00
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[[package]]
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2022-10-30 19:04:11 +00:00
version = "0.3.0"
2021-12-16 23:51:05 +00:00
dependencies = [
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"azalea-crypto",
"chrono",
"env_logger",
"log",
2022-11-12 18:15:24 +00:00
"num-bigint",
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2021-12-16 23:51:05 +00:00
"uuid",
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2022-05-27 21:04:22 +00:00
[[package]]
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2022-10-30 19:04:11 +00:00
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2022-05-28 00:34:09 +00:00
dependencies = [
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2022-09-05 16:44:48 +00:00
"azalea-buf",
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[[package]]
name = "azalea-block-macros"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
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2022-05-28 00:34:09 +00:00
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2022-05-27 21:04:22 +00:00
2022-01-09 06:14:39 +00:00
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2022-10-30 19:04:11 +00:00
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2022-10-30 19:04:11 +00:00
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2022-08-30 02:14:42 +00:00
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2022-06-23 20:12:17 +00:00
"byteorder",
"serde_json",
"thiserror",
2022-06-23 20:12:17 +00:00
"tokio",
2022-06-24 00:17:04 +00:00
"uuid",
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]
2022-08-30 02:14:42 +00:00
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2022-10-30 19:04:11 +00:00
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2022-08-30 02:14:42 +00:00
dependencies = [
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2021-12-16 05:10:55 +00:00
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name = "azalea-chat"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
2021-12-16 05:10:55 +00:00
dependencies = [
2022-06-23 20:12:17 +00:00
"azalea-buf",
2022-05-08 23:38:22 +00:00
"azalea-language",
2021-12-16 05:10:55 +00:00
"lazy_static",
"serde",
"serde_json",
]
[[package]]
name = "azalea-client"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
2021-12-16 05:10:55 +00:00
dependencies = [
"anyhow",
"async-trait",
2022-04-25 00:28:29 +00:00
"azalea-auth",
Physics (#11) * Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-30 01:41:01 +00:00
"azalea-block",
2022-09-05 06:04:16 +00:00
"azalea-chat",
"azalea-core",
"azalea-crypto",
Physics (#11) * Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-30 01:41:01 +00:00
"azalea-physics",
2021-12-16 05:10:55 +00:00
"azalea-protocol",
2022-05-02 23:07:06 +00:00
"azalea-world",
"lazy_static",
2022-09-19 19:53:16 +00:00
"log",
"nohash-hasher",
2022-11-12 05:10:38 +00:00
"parking_lot",
"regex",
"thiserror",
2022-04-29 05:40:47 +00:00
"tokio",
"typemap_rev",
2022-06-25 04:10:59 +00:00
"uuid",
2021-12-16 05:10:55 +00:00
]
[[package]]
name = "azalea-core"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
2021-12-16 05:10:55 +00:00
dependencies = [
2022-06-23 20:12:17 +00:00
"azalea-buf",
2021-12-18 16:04:10 +00:00
"azalea-chat",
2022-04-26 15:13:47 +00:00
"azalea-nbt",
2021-12-16 05:10:55 +00:00
"uuid",
]
[[package]]
name = "azalea-crypto"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
dependencies = [
"aes",
2022-06-23 20:12:17 +00:00
"azalea-buf",
"cfb8",
2022-08-28 20:08:43 +00:00
"criterion",
"num-bigint",
"rand",
"rsa_public_encrypt_pkcs1",
"sha-1",
2022-07-11 04:43:09 +00:00
"uuid",
]
2022-05-08 23:38:22 +00:00
[[package]]
name = "azalea-language"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
2022-05-08 23:38:22 +00:00
dependencies = [
"lazy_static",
"serde",
"serde_json",
]
2021-12-18 23:02:23 +00:00
[[package]]
name = "azalea-nbt"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
2021-12-18 23:02:23 +00:00
dependencies = [
"ahash",
2022-06-23 20:12:17 +00:00
"azalea-buf",
2021-12-18 23:02:23 +00:00
"byteorder",
2021-12-19 19:07:54 +00:00
"criterion",
2021-12-19 02:33:16 +00:00
"flate2",
2022-11-09 18:59:03 +00:00
"log",
2021-12-18 23:02:23 +00:00
"num-derive",
"num-traits",
]
Physics (#11) * Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-30 01:41:01 +00:00
[[package]]
name = "azalea-physics"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
Physics (#11) * Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-30 01:41:01 +00:00
dependencies = [
"azalea-block",
"azalea-core",
"azalea-world",
All block shapes & collisions (#22) * start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
2022-10-02 17:29:47 +00:00
"lazy_static",
"parking_lot",
2022-08-31 20:11:34 +00:00
"uuid",
Physics (#11) * Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-30 01:41:01 +00:00
]
2021-12-16 05:10:55 +00:00
[[package]]
name = "azalea-protocol"
2022-10-30 19:04:11 +00:00
version = "0.3.0"
2021-12-16 05:10:55 +00:00
dependencies = [
2021-12-17 05:33:06 +00:00
"async-compression",
2021-12-16 05:10:55 +00:00
"async-recursion",
2021-12-16 23:51:05 +00:00
"azalea-auth",
2022-09-05 16:44:48 +00:00
"azalea-block",
"azalea-brigadier",
2022-06-23 20:12:17 +00:00
"azalea-buf",
2021-12-16 05:10:55 +00:00
"azalea-chat",
2021-12-16 23:51:05 +00:00
"azalea-core",
"azalea-crypto",
2021-12-20 21:22:02 +00:00
"azalea-nbt",
"azalea-protocol-macros",
2022-09-05 16:44:48 +00:00
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