mirror of
https://github.com/mat-1/azalea.git
synced 2024-09-20 07:02:31 +00:00
fix errors and warnings
This commit is contained in:
parent
4ee4687053
commit
1b602d0be7
4 changed files with 130 additions and 115 deletions
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@ -11,13 +11,13 @@ use azalea_protocol::{
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serverbound_accept_teleportation_packet::ServerboundAcceptTeleportationPacket,
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serverbound_custom_payload_packet::ServerboundCustomPayloadPacket,
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serverbound_keep_alive_packet::ServerboundKeepAlivePacket,
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serverbound_move_player_packet_pos_rot::ServerboundMovePlayerPacketPosRot, GamePacket,
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serverbound_move_player_packet_pos_rot::ServerboundMovePlayerPacketPosRot,
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ClientboundGamePacket,
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},
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handshake::client_intention_packet::ClientIntentionPacket,
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login::{
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serverbound_hello_packet::ServerboundHelloPacket,
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serverbound_key_packet::{NonceOrSaltSignature, ServerboundKeyPacket},
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LoginPacket,
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},
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ConnectionProtocol, PROTOCOL_VERSION,
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},
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@ -203,12 +203,12 @@ impl Client {
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}
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async fn handle(
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packet: &GamePacket,
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packet: &ClientboundGamePacket,
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client: &Client,
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tx: &UnboundedSender<Event>,
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) -> Result<(), HandleError> {
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match packet {
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GamePacket::ClientboundLoginPacket(p) => {
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ClientboundGamePacket::ClientboundLoginPacket(p) => {
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println!("Got login packet {:?}", p);
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{
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@ -307,40 +307,40 @@ impl Client {
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tx.send(Event::Login).unwrap();
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}
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GamePacket::ClientboundUpdateViewDistancePacket(p) => {
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ClientboundGamePacket::ClientboundUpdateViewDistancePacket(p) => {
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println!("Got view distance packet {:?}", p);
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}
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GamePacket::ClientboundCustomPayloadPacket(p) => {
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ClientboundGamePacket::ClientboundCustomPayloadPacket(p) => {
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println!("Got custom payload packet {:?}", p);
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}
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GamePacket::ClientboundChangeDifficultyPacket(p) => {
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ClientboundGamePacket::ClientboundChangeDifficultyPacket(p) => {
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println!("Got difficulty packet {:?}", p);
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}
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GamePacket::ClientboundDeclareCommandsPacket(_p) => {
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ClientboundGamePacket::ClientboundDeclareCommandsPacket(_p) => {
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println!("Got declare commands packet");
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}
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GamePacket::ClientboundPlayerAbilitiesPacket(p) => {
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ClientboundGamePacket::ClientboundPlayerAbilitiesPacket(p) => {
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println!("Got player abilities packet {:?}", p);
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}
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GamePacket::ClientboundSetCarriedItemPacket(p) => {
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ClientboundGamePacket::ClientboundSetCarriedItemPacket(p) => {
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println!("Got set carried item packet {:?}", p);
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}
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GamePacket::ClientboundUpdateTagsPacket(_p) => {
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ClientboundGamePacket::ClientboundUpdateTagsPacket(_p) => {
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println!("Got update tags packet");
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}
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GamePacket::ClientboundDisconnectPacket(p) => {
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ClientboundGamePacket::ClientboundDisconnectPacket(p) => {
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println!("Got disconnect packet {:?}", p);
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}
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GamePacket::ClientboundUpdateRecipesPacket(_p) => {
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ClientboundGamePacket::ClientboundUpdateRecipesPacket(_p) => {
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println!("Got update recipes packet");
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}
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GamePacket::ClientboundEntityEventPacket(_p) => {
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ClientboundGamePacket::ClientboundEntityEventPacket(_p) => {
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// println!("Got entity event packet {:?}", p);
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}
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GamePacket::ClientboundRecipePacket(_p) => {
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ClientboundGamePacket::ClientboundRecipePacket(_p) => {
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println!("Got recipe packet");
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}
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GamePacket::ClientboundPlayerPositionPacket(p) => {
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ClientboundGamePacket::ClientboundPlayerPositionPacket(p) => {
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// TODO: reply with teleport confirm
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println!("Got player position packet {:?}", p);
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@ -432,10 +432,10 @@ impl Client {
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)
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.await;
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}
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GamePacket::ClientboundPlayerInfoPacket(p) => {
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ClientboundGamePacket::ClientboundPlayerInfoPacket(p) => {
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println!("Got player info packet {:?}", p);
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}
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GamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
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ClientboundGamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
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println!("Got chunk cache center packet {:?}", p);
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client
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.dimension
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@ -444,7 +444,7 @@ impl Client {
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.unwrap()
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.update_view_center(&ChunkPos::new(p.x, p.z));
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}
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GamePacket::ClientboundLevelChunkWithLightPacket(p) => {
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ClientboundGamePacket::ClientboundLevelChunkWithLightPacket(p) => {
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println!("Got chunk with light packet {} {}", p.x, p.z);
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let pos = ChunkPos::new(p.x, p.z);
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// let chunk = Chunk::read_with_world_height(&mut p.chunk_data);
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@ -457,10 +457,10 @@ impl Client {
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.replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice())
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.unwrap();
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}
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GamePacket::ClientboundLightUpdatePacket(p) => {
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ClientboundGamePacket::ClientboundLightUpdatePacket(p) => {
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println!("Got light update packet {:?}", p);
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}
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GamePacket::ClientboundAddEntityPacket(p) => {
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ClientboundGamePacket::ClientboundAddEntityPacket(p) => {
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println!("Got add entity packet {:?}", p);
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let entity = Entity::from(p);
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client
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@ -470,19 +470,19 @@ impl Client {
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.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
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.add_entity(entity);
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}
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GamePacket::ClientboundSetEntityDataPacket(_p) => {
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ClientboundGamePacket::ClientboundSetEntityDataPacket(_p) => {
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// println!("Got set entity data packet {:?}", p);
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}
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GamePacket::ClientboundUpdateAttributesPacket(_p) => {
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ClientboundGamePacket::ClientboundUpdateAttributesPacket(_p) => {
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// println!("Got update attributes packet {:?}", p);
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}
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GamePacket::ClientboundEntityVelocityPacket(_p) => {
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ClientboundGamePacket::ClientboundEntityVelocityPacket(_p) => {
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// println!("Got entity velocity packet {:?}", p);
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}
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GamePacket::ClientboundSetEntityLinkPacket(p) => {
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ClientboundGamePacket::ClientboundSetEntityLinkPacket(p) => {
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println!("Got set entity link packet {:?}", p);
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}
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GamePacket::ClientboundAddPlayerPacket(p) => {
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ClientboundGamePacket::ClientboundAddPlayerPacket(p) => {
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println!("Got add player packet {:?}", p);
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let entity = Entity::from(p);
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client
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@ -492,25 +492,25 @@ impl Client {
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.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
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.add_entity(entity);
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}
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GamePacket::ClientboundInitializeBorderPacket(p) => {
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ClientboundGamePacket::ClientboundInitializeBorderPacket(p) => {
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println!("Got initialize border packet {:?}", p);
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}
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GamePacket::ClientboundSetTimePacket(p) => {
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ClientboundGamePacket::ClientboundSetTimePacket(p) => {
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println!("Got set time packet {:?}", p);
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}
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GamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => {
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ClientboundGamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => {
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println!("Got set default spawn position packet {:?}", p);
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}
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GamePacket::ClientboundContainerSetContentPacket(p) => {
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ClientboundGamePacket::ClientboundContainerSetContentPacket(p) => {
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println!("Got container set content packet {:?}", p);
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}
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GamePacket::ClientboundSetHealthPacket(p) => {
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ClientboundGamePacket::ClientboundSetHealthPacket(p) => {
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println!("Got set health packet {:?}", p);
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}
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GamePacket::ClientboundSetExperiencePacket(p) => {
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ClientboundGamePacket::ClientboundSetExperiencePacket(p) => {
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println!("Got set experience packet {:?}", p);
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}
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GamePacket::ClientboundTeleportEntityPacket(p) => {
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ClientboundGamePacket::ClientboundTeleportEntityPacket(p) => {
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let mut dimension_lock = client.dimension.lock()?;
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let dimension = dimension_lock.as_mut().unwrap();
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@ -523,28 +523,28 @@ impl Client {
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},
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)?;
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}
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GamePacket::ClientboundUpdateAdvancementsPacket(p) => {
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ClientboundGamePacket::ClientboundUpdateAdvancementsPacket(p) => {
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println!("Got update advancements packet {:?}", p);
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}
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GamePacket::ClientboundRotateHeadPacket(_p) => {
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ClientboundGamePacket::ClientboundRotateHeadPacket(_p) => {
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// println!("Got rotate head packet {:?}", p);
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}
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GamePacket::ClientboundMoveEntityPosPacket(p) => {
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ClientboundGamePacket::ClientboundMoveEntityPosPacket(p) => {
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let mut dimension_lock = client.dimension.lock()?;
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let dimension = dimension_lock.as_mut().unwrap();
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dimension.move_entity_with_delta(p.entity_id, &p.delta)?;
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}
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GamePacket::ClientboundMoveEntityPosrotPacket(p) => {
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ClientboundGamePacket::ClientboundMoveEntityPosrotPacket(p) => {
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let mut dimension_lock = client.dimension.lock()?;
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let dimension = dimension_lock.as_mut().unwrap();
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dimension.move_entity_with_delta(p.entity_id, &p.delta)?;
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}
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GamePacket::ClientboundMoveEntityRotPacket(p) => {
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ClientboundGamePacket::ClientboundMoveEntityRotPacket(p) => {
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println!("Got move entity rot packet {:?}", p);
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}
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GamePacket::ClientboundKeepAlivePacket(p) => {
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ClientboundGamePacket::ClientboundKeepAlivePacket(p) => {
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println!("Got keep alive packet {:?}", p);
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client
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.conn
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@ -553,48 +553,48 @@ impl Client {
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.write(ServerboundKeepAlivePacket { id: p.id }.get())
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.await;
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}
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GamePacket::ClientboundRemoveEntitiesPacket(p) => {
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ClientboundGamePacket::ClientboundRemoveEntitiesPacket(p) => {
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println!("Got remove entities packet {:?}", p);
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}
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GamePacket::ClientboundPlayerChatPacket(p) => {
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ClientboundGamePacket::ClientboundPlayerChatPacket(p) => {
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println!("Got player chat packet {:?}", p);
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tx.send(Event::Chat(ChatPacket::Player(Box::new(p.clone()))))
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.unwrap();
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}
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GamePacket::ClientboundSystemChatPacket(p) => {
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ClientboundGamePacket::ClientboundSystemChatPacket(p) => {
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println!("Got system chat packet {:?}", p);
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tx.send(Event::Chat(ChatPacket::System(p.clone()))).unwrap();
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}
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GamePacket::ClientboundSoundPacket(p) => {
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ClientboundGamePacket::ClientboundSoundPacket(p) => {
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println!("Got sound packet {:?}", p);
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}
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GamePacket::ClientboundLevelEventPacket(p) => {
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ClientboundGamePacket::ClientboundLevelEventPacket(p) => {
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println!("Got level event packet {:?}", p);
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}
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GamePacket::ClientboundBlockUpdatePacket(p) => {
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ClientboundGamePacket::ClientboundBlockUpdatePacket(p) => {
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println!("Got block update packet {:?}", p);
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// TODO: update world
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}
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GamePacket::ClientboundAnimatePacket(p) => {
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ClientboundGamePacket::ClientboundAnimatePacket(p) => {
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println!("Got animate packet {:?}", p);
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}
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GamePacket::ClientboundSectionBlocksUpdatePacket(p) => {
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ClientboundGamePacket::ClientboundSectionBlocksUpdatePacket(p) => {
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println!("Got section blocks update packet {:?}", p);
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// TODO: update world
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}
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GamePacket::ClientboundGameEventPacket(p) => {
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ClientboundGamePacket::ClientboundGameEventPacket(p) => {
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println!("Got game event packet {:?}", p);
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}
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GamePacket::ClientboundLevelParticlesPacket(p) => {
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ClientboundGamePacket::ClientboundLevelParticlesPacket(p) => {
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println!("Got level particles packet {:?}", p);
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}
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GamePacket::ClientboundServerDataPacket(p) => {
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ClientboundGamePacket::ClientboundServerDataPacket(p) => {
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println!("Got server data packet {:?}", p);
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}
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GamePacket::ClientboundSetEquipmentPacket(p) => {
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ClientboundGamePacket::ClientboundSetEquipmentPacket(p) => {
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println!("Got set equipment packet {:?}", p);
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}
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GamePacket::ClientboundUpdateMobEffectPacket(p) => {
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ClientboundGamePacket::ClientboundUpdateMobEffectPacket(p) => {
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println!("Got update mob effect packet {:?}", p);
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}
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_ => panic!("Unexpected packet {:?}", packet),
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@ -235,6 +235,23 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
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});
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}
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if !has_serverbound_packets {
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serverbound_id_match_contents.extend(quote! {
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_ => panic!("This enum is empty and can't exist.")
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});
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serverbound_write_match_contents.extend(quote! {
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_ => panic!("This enum is empty and can't exist.")
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});
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}
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if !has_clientbound_packets {
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clientbound_id_match_contents.extend(quote! {
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_ => panic!("This enum is empty and can't exist.")
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});
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clientbound_write_match_contents.extend(quote! {
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_ => panic!("This enum is empty and can't exist.")
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});
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}
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let mut contents = quote! {
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#[derive(Clone, Debug)]
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pub enum #serverbound_state_name
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@ -253,18 +270,17 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
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};
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contents.extend(quote! {
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#[allow(unreachable_code)]
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impl crate::packets::ProtocolPacket for #serverbound_state_name {
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fn id(&self) -> u32 {
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match self {
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#serverbound_id_match_contents
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_ => panic!("Impossible state, this packet shouldn't exist.")
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}
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}
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fn write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
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match self {
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#serverbound_write_match_contents
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_ => panic!("Impossible state, this packet shouldn't exist.")
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}
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}
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@ -285,18 +301,17 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
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});
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contents.extend(quote! {
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#[allow(unreachable_code)]
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impl crate::packets::ProtocolPacket for #clientbound_state_name {
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fn id(&self) -> u32 {
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match self {
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#clientbound_id_match_contents
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_ => panic!("Impossible state, this packet shouldn't exist.")
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}
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}
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fn write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
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match self {
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#clientbound_write_match_contents
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_ => panic!("Impossible state, this packet shouldn't exist.")
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}
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}
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@ -1,9 +1,9 @@
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use crate::packets::ConnectionProtocol;
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use azalea_buf::McBuf;
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use packet_macros::ClientboundHandshakePacket;
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use packet_macros::ServerboundHandshakePacket;
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use std::hash::Hash;
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#[derive(Hash, Clone, Debug, McBuf, ClientboundHandshakePacket)]
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#[derive(Hash, Clone, Debug, McBuf, ServerboundHandshakePacket)]
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pub struct ClientIntentionPacket {
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#[var]
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pub protocol_version: u32,
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@ -4,8 +4,8 @@ use packet_macros::declare_state_packets;
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declare_state_packets!(
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HandshakePacket,
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Serverbound => {},
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Clientbound => {
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Serverbound => {
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0x00: client_intention_packet::ClientIntentionPacket,
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}
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},
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Clientbound => {}
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);
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