fix errors and warnings

This commit is contained in:
mat 2022-07-29 15:32:04 -05:00
parent 4ee4687053
commit 1b602d0be7
4 changed files with 130 additions and 115 deletions

View file

@ -11,13 +11,13 @@ use azalea_protocol::{
serverbound_accept_teleportation_packet::ServerboundAcceptTeleportationPacket,
serverbound_custom_payload_packet::ServerboundCustomPayloadPacket,
serverbound_keep_alive_packet::ServerboundKeepAlivePacket,
serverbound_move_player_packet_pos_rot::ServerboundMovePlayerPacketPosRot, GamePacket,
serverbound_move_player_packet_pos_rot::ServerboundMovePlayerPacketPosRot,
ClientboundGamePacket,
},
handshake::client_intention_packet::ClientIntentionPacket,
login::{
serverbound_hello_packet::ServerboundHelloPacket,
serverbound_key_packet::{NonceOrSaltSignature, ServerboundKeyPacket},
LoginPacket,
},
ConnectionProtocol, PROTOCOL_VERSION,
},
@ -203,12 +203,12 @@ impl Client {
}
async fn handle(
packet: &GamePacket,
packet: &ClientboundGamePacket,
client: &Client,
tx: &UnboundedSender<Event>,
) -> Result<(), HandleError> {
match packet {
GamePacket::ClientboundLoginPacket(p) => {
ClientboundGamePacket::ClientboundLoginPacket(p) => {
println!("Got login packet {:?}", p);
{
@ -307,40 +307,40 @@ impl Client {
tx.send(Event::Login).unwrap();
}
GamePacket::ClientboundUpdateViewDistancePacket(p) => {
ClientboundGamePacket::ClientboundUpdateViewDistancePacket(p) => {
println!("Got view distance packet {:?}", p);
}
GamePacket::ClientboundCustomPayloadPacket(p) => {
ClientboundGamePacket::ClientboundCustomPayloadPacket(p) => {
println!("Got custom payload packet {:?}", p);
}
GamePacket::ClientboundChangeDifficultyPacket(p) => {
ClientboundGamePacket::ClientboundChangeDifficultyPacket(p) => {
println!("Got difficulty packet {:?}", p);
}
GamePacket::ClientboundDeclareCommandsPacket(_p) => {
ClientboundGamePacket::ClientboundDeclareCommandsPacket(_p) => {
println!("Got declare commands packet");
}
GamePacket::ClientboundPlayerAbilitiesPacket(p) => {
ClientboundGamePacket::ClientboundPlayerAbilitiesPacket(p) => {
println!("Got player abilities packet {:?}", p);
}
GamePacket::ClientboundSetCarriedItemPacket(p) => {
ClientboundGamePacket::ClientboundSetCarriedItemPacket(p) => {
println!("Got set carried item packet {:?}", p);
}
GamePacket::ClientboundUpdateTagsPacket(_p) => {
ClientboundGamePacket::ClientboundUpdateTagsPacket(_p) => {
println!("Got update tags packet");
}
GamePacket::ClientboundDisconnectPacket(p) => {
ClientboundGamePacket::ClientboundDisconnectPacket(p) => {
println!("Got disconnect packet {:?}", p);
}
GamePacket::ClientboundUpdateRecipesPacket(_p) => {
ClientboundGamePacket::ClientboundUpdateRecipesPacket(_p) => {
println!("Got update recipes packet");
}
GamePacket::ClientboundEntityEventPacket(_p) => {
ClientboundGamePacket::ClientboundEntityEventPacket(_p) => {
// println!("Got entity event packet {:?}", p);
}
GamePacket::ClientboundRecipePacket(_p) => {
ClientboundGamePacket::ClientboundRecipePacket(_p) => {
println!("Got recipe packet");
}
GamePacket::ClientboundPlayerPositionPacket(p) => {
ClientboundGamePacket::ClientboundPlayerPositionPacket(p) => {
// TODO: reply with teleport confirm
println!("Got player position packet {:?}", p);
@ -432,10 +432,10 @@ impl Client {
)
.await;
}
GamePacket::ClientboundPlayerInfoPacket(p) => {
ClientboundGamePacket::ClientboundPlayerInfoPacket(p) => {
println!("Got player info packet {:?}", p);
}
GamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
ClientboundGamePacket::ClientboundSetChunkCacheCenterPacket(p) => {
println!("Got chunk cache center packet {:?}", p);
client
.dimension
@ -444,7 +444,7 @@ impl Client {
.unwrap()
.update_view_center(&ChunkPos::new(p.x, p.z));
}
GamePacket::ClientboundLevelChunkWithLightPacket(p) => {
ClientboundGamePacket::ClientboundLevelChunkWithLightPacket(p) => {
println!("Got chunk with light packet {} {}", p.x, p.z);
let pos = ChunkPos::new(p.x, p.z);
// let chunk = Chunk::read_with_world_height(&mut p.chunk_data);
@ -457,10 +457,10 @@ impl Client {
.replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice())
.unwrap();
}
GamePacket::ClientboundLightUpdatePacket(p) => {
ClientboundGamePacket::ClientboundLightUpdatePacket(p) => {
println!("Got light update packet {:?}", p);
}
GamePacket::ClientboundAddEntityPacket(p) => {
ClientboundGamePacket::ClientboundAddEntityPacket(p) => {
println!("Got add entity packet {:?}", p);
let entity = Entity::from(p);
client
@ -470,19 +470,19 @@ impl Client {
.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
.add_entity(entity);
}
GamePacket::ClientboundSetEntityDataPacket(_p) => {
ClientboundGamePacket::ClientboundSetEntityDataPacket(_p) => {
// println!("Got set entity data packet {:?}", p);
}
GamePacket::ClientboundUpdateAttributesPacket(_p) => {
ClientboundGamePacket::ClientboundUpdateAttributesPacket(_p) => {
// println!("Got update attributes packet {:?}", p);
}
GamePacket::ClientboundEntityVelocityPacket(_p) => {
ClientboundGamePacket::ClientboundEntityVelocityPacket(_p) => {
// println!("Got entity velocity packet {:?}", p);
}
GamePacket::ClientboundSetEntityLinkPacket(p) => {
ClientboundGamePacket::ClientboundSetEntityLinkPacket(p) => {
println!("Got set entity link packet {:?}", p);
}
GamePacket::ClientboundAddPlayerPacket(p) => {
ClientboundGamePacket::ClientboundAddPlayerPacket(p) => {
println!("Got add player packet {:?}", p);
let entity = Entity::from(p);
client
@ -492,25 +492,25 @@ impl Client {
.expect("Dimension doesn't exist! We should've gotten a login packet by now.")
.add_entity(entity);
}
GamePacket::ClientboundInitializeBorderPacket(p) => {
ClientboundGamePacket::ClientboundInitializeBorderPacket(p) => {
println!("Got initialize border packet {:?}", p);
}
GamePacket::ClientboundSetTimePacket(p) => {
ClientboundGamePacket::ClientboundSetTimePacket(p) => {
println!("Got set time packet {:?}", p);
}
GamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => {
ClientboundGamePacket::ClientboundSetDefaultSpawnPositionPacket(p) => {
println!("Got set default spawn position packet {:?}", p);
}
GamePacket::ClientboundContainerSetContentPacket(p) => {
ClientboundGamePacket::ClientboundContainerSetContentPacket(p) => {
println!("Got container set content packet {:?}", p);
}
GamePacket::ClientboundSetHealthPacket(p) => {
ClientboundGamePacket::ClientboundSetHealthPacket(p) => {
println!("Got set health packet {:?}", p);
}
GamePacket::ClientboundSetExperiencePacket(p) => {
ClientboundGamePacket::ClientboundSetExperiencePacket(p) => {
println!("Got set experience packet {:?}", p);
}
GamePacket::ClientboundTeleportEntityPacket(p) => {
ClientboundGamePacket::ClientboundTeleportEntityPacket(p) => {
let mut dimension_lock = client.dimension.lock()?;
let dimension = dimension_lock.as_mut().unwrap();
@ -523,28 +523,28 @@ impl Client {
},
)?;
}
GamePacket::ClientboundUpdateAdvancementsPacket(p) => {
ClientboundGamePacket::ClientboundUpdateAdvancementsPacket(p) => {
println!("Got update advancements packet {:?}", p);
}
GamePacket::ClientboundRotateHeadPacket(_p) => {
ClientboundGamePacket::ClientboundRotateHeadPacket(_p) => {
// println!("Got rotate head packet {:?}", p);
}
GamePacket::ClientboundMoveEntityPosPacket(p) => {
ClientboundGamePacket::ClientboundMoveEntityPosPacket(p) => {
let mut dimension_lock = client.dimension.lock()?;
let dimension = dimension_lock.as_mut().unwrap();
dimension.move_entity_with_delta(p.entity_id, &p.delta)?;
}
GamePacket::ClientboundMoveEntityPosrotPacket(p) => {
ClientboundGamePacket::ClientboundMoveEntityPosrotPacket(p) => {
let mut dimension_lock = client.dimension.lock()?;
let dimension = dimension_lock.as_mut().unwrap();
dimension.move_entity_with_delta(p.entity_id, &p.delta)?;
}
GamePacket::ClientboundMoveEntityRotPacket(p) => {
ClientboundGamePacket::ClientboundMoveEntityRotPacket(p) => {
println!("Got move entity rot packet {:?}", p);
}
GamePacket::ClientboundKeepAlivePacket(p) => {
ClientboundGamePacket::ClientboundKeepAlivePacket(p) => {
println!("Got keep alive packet {:?}", p);
client
.conn
@ -553,48 +553,48 @@ impl Client {
.write(ServerboundKeepAlivePacket { id: p.id }.get())
.await;
}
GamePacket::ClientboundRemoveEntitiesPacket(p) => {
ClientboundGamePacket::ClientboundRemoveEntitiesPacket(p) => {
println!("Got remove entities packet {:?}", p);
}
GamePacket::ClientboundPlayerChatPacket(p) => {
ClientboundGamePacket::ClientboundPlayerChatPacket(p) => {
println!("Got player chat packet {:?}", p);
tx.send(Event::Chat(ChatPacket::Player(Box::new(p.clone()))))
.unwrap();
}
GamePacket::ClientboundSystemChatPacket(p) => {
ClientboundGamePacket::ClientboundSystemChatPacket(p) => {
println!("Got system chat packet {:?}", p);
tx.send(Event::Chat(ChatPacket::System(p.clone()))).unwrap();
}
GamePacket::ClientboundSoundPacket(p) => {
ClientboundGamePacket::ClientboundSoundPacket(p) => {
println!("Got sound packet {:?}", p);
}
GamePacket::ClientboundLevelEventPacket(p) => {
ClientboundGamePacket::ClientboundLevelEventPacket(p) => {
println!("Got level event packet {:?}", p);
}
GamePacket::ClientboundBlockUpdatePacket(p) => {
ClientboundGamePacket::ClientboundBlockUpdatePacket(p) => {
println!("Got block update packet {:?}", p);
// TODO: update world
}
GamePacket::ClientboundAnimatePacket(p) => {
ClientboundGamePacket::ClientboundAnimatePacket(p) => {
println!("Got animate packet {:?}", p);
}
GamePacket::ClientboundSectionBlocksUpdatePacket(p) => {
ClientboundGamePacket::ClientboundSectionBlocksUpdatePacket(p) => {
println!("Got section blocks update packet {:?}", p);
// TODO: update world
}
GamePacket::ClientboundGameEventPacket(p) => {
ClientboundGamePacket::ClientboundGameEventPacket(p) => {
println!("Got game event packet {:?}", p);
}
GamePacket::ClientboundLevelParticlesPacket(p) => {
ClientboundGamePacket::ClientboundLevelParticlesPacket(p) => {
println!("Got level particles packet {:?}", p);
}
GamePacket::ClientboundServerDataPacket(p) => {
ClientboundGamePacket::ClientboundServerDataPacket(p) => {
println!("Got server data packet {:?}", p);
}
GamePacket::ClientboundSetEquipmentPacket(p) => {
ClientboundGamePacket::ClientboundSetEquipmentPacket(p) => {
println!("Got set equipment packet {:?}", p);
}
GamePacket::ClientboundUpdateMobEffectPacket(p) => {
ClientboundGamePacket::ClientboundUpdateMobEffectPacket(p) => {
println!("Got update mob effect packet {:?}", p);
}
_ => panic!("Unexpected packet {:?}", packet),

View file

@ -235,6 +235,23 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
});
}
if !has_serverbound_packets {
serverbound_id_match_contents.extend(quote! {
_ => panic!("This enum is empty and can't exist.")
});
serverbound_write_match_contents.extend(quote! {
_ => panic!("This enum is empty and can't exist.")
});
}
if !has_clientbound_packets {
clientbound_id_match_contents.extend(quote! {
_ => panic!("This enum is empty and can't exist.")
});
clientbound_write_match_contents.extend(quote! {
_ => panic!("This enum is empty and can't exist.")
});
}
let mut contents = quote! {
#[derive(Clone, Debug)]
pub enum #serverbound_state_name
@ -253,18 +270,17 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
};
contents.extend(quote! {
#[allow(unreachable_code)]
impl crate::packets::ProtocolPacket for #serverbound_state_name {
fn id(&self) -> u32 {
match self {
#serverbound_id_match_contents
_ => panic!("Impossible state, this packet shouldn't exist.")
}
}
fn write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
match self {
#serverbound_write_match_contents
_ => panic!("Impossible state, this packet shouldn't exist.")
}
}
@ -285,18 +301,17 @@ pub fn declare_state_packets(input: TokenStream) -> TokenStream {
});
contents.extend(quote! {
#[allow(unreachable_code)]
impl crate::packets::ProtocolPacket for #clientbound_state_name {
fn id(&self) -> u32 {
match self {
#clientbound_id_match_contents
_ => panic!("Impossible state, this packet shouldn't exist.")
}
}
fn write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
match self {
#clientbound_write_match_contents
_ => panic!("Impossible state, this packet shouldn't exist.")
}
}

View file

@ -1,9 +1,9 @@
use crate::packets::ConnectionProtocol;
use azalea_buf::McBuf;
use packet_macros::ClientboundHandshakePacket;
use packet_macros::ServerboundHandshakePacket;
use std::hash::Hash;
#[derive(Hash, Clone, Debug, McBuf, ClientboundHandshakePacket)]
#[derive(Hash, Clone, Debug, McBuf, ServerboundHandshakePacket)]
pub struct ClientIntentionPacket {
#[var]
pub protocol_version: u32,

View file

@ -4,8 +4,8 @@ use packet_macros::declare_state_packets;
declare_state_packets!(
HandshakePacket,
Serverbound => {},
Clientbound => {
Serverbound => {
0x00: client_intention_packet::ClientIntentionPacket,
}
},
Clientbound => {}
);