ClientBuilder::new_without_plugins

This commit is contained in:
mat 2023-05-16 23:26:45 -05:00
parent 0cc76dfb67
commit 2ba7b83490
10 changed files with 105 additions and 53 deletions

1
Cargo.lock generated
View file

@ -177,6 +177,7 @@ dependencies = [
"azalea-world",
"bevy_app",
"bevy_ecs",
"bevy_log",
"bevy_tasks",
"derive_more",
"futures",

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@ -221,7 +221,10 @@ impl Client {
// An event that causes the schedule to run. This is only used internally.
let (run_schedule_sender, run_schedule_receiver) = mpsc::unbounded_channel();
let app = init_ecs_app();
let mut app = App::new();
app.add_plugins(DefaultPlugins);
let ecs_lock = start_ecs(app, run_schedule_receiver, run_schedule_sender.clone());
Self::start_client(
@ -583,35 +586,10 @@ impl Plugin for AzaleaPlugin {
}
}
/// Create the [`App`]. This won't actually run anything yet.
/// Start running the ECS loop!
///
/// Note that you usually only need this if you're creating a client manually,
/// otherwise use [`Client::join`].
///
/// Use [`start_ecs`] to actually start running the app and then
/// [`Client::start_client`] to add a client to the ECS and make it join a
/// server.
#[doc(hidden)]
pub fn init_ecs_app() -> App {
// if you get an error right here that means you're doing something with locks
// wrong read the error to see where the issue is
// you might be able to just drop the lock or put it in its own scope to fix
let mut app = App::new();
app.edit_schedule(CoreSchedule::Main, |schedule| {
schedule.set_build_settings(ScheduleBuildSettings {
ambiguity_detection: LogLevel::Warn,
..Default::default()
});
});
app.add_plugins(DefaultPlugins);
app
}
/// Start running the ECS loop! You must create your `App` from [`init_ecs_app`]
/// first.
/// You can create your app with `App::new()`, but don't forget to add
/// [`DefaultPlugins`].
#[doc(hidden)]
pub fn start_ecs(
mut app: App,
@ -698,6 +676,18 @@ impl Plugin for TickBroadcastPlugin {
}
}
pub struct AmbiguityLoggerPlugin;
impl Plugin for AmbiguityLoggerPlugin {
fn build(&self, app: &mut App) {
app.edit_schedule(CoreSchedule::Main, |schedule| {
schedule.set_build_settings(ScheduleBuildSettings {
ambiguity_detection: LogLevel::Warn,
..Default::default()
});
});
}
}
/// This plugin group will add all the default plugins necessary for Azalea to
/// work.
pub struct DefaultPlugins;
@ -706,6 +696,7 @@ impl PluginGroup for DefaultPlugins {
fn build(self) -> PluginGroupBuilder {
PluginGroupBuilder::start::<Self>()
.add(LogPlugin::default())
.add(AmbiguityLoggerPlugin)
.add(TimePlugin::default())
.add(PacketHandlerPlugin)
.add(AzaleaPlugin)

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@ -73,7 +73,7 @@ pub struct CurrentSequenceNumber(u32);
#[derive(Component, Clone, Debug, Deref, DerefMut)]
pub struct HitResultComponent(BlockHitResult);
fn handle_block_interact_event(
pub fn handle_block_interact_event(
mut events: EventReader<BlockInteractEvent>,
mut query: Query<(
&LocalPlayer,

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@ -628,7 +628,7 @@ fn handle_container_close_event(
pub struct ClientSideCloseContainerEvent {
pub entity: Entity,
}
fn handle_client_side_close_container_event(
pub fn handle_client_side_close_container_event(
mut events: EventReader<ClientSideCloseContainerEvent>,
mut query: Query<&mut InventoryComponent>,
) {
@ -645,7 +645,7 @@ pub struct ContainerClickEvent {
pub window_id: u8,
pub operation: ClickOperation,
}
fn handle_container_click_event(
pub fn handle_container_click_event(
mut events: EventReader<ContainerClickEvent>,
mut query: Query<(&mut InventoryComponent, &LocalPlayer)>,
) {

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@ -30,7 +30,7 @@ pub mod task_pool;
pub use account::{Account, AccountOpts};
pub use client::{
init_ecs_app, start_ecs, Client, ClientInformation, JoinError, JoinedClientBundle, TabList,
start_ecs, Client, ClientInformation, DefaultPlugins, JoinError, JoinedClientBundle, TabList,
TickBroadcast,
};
pub use events::Event;

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@ -4,7 +4,7 @@ use azalea_protocol::packets::game::serverbound_client_command_packet::{
use bevy_app::{App, Plugin};
use bevy_ecs::prelude::*;
use crate::LocalPlayer;
use crate::local_player::{handle_send_packet_event, SendPacketEvent};
/// Tell the server that we're respawning.
#[derive(Debug, Clone)]
@ -17,22 +17,21 @@ pub struct RespawnPlugin;
impl Plugin for RespawnPlugin {
fn build(&self, app: &mut App) {
app.add_event::<PerformRespawnEvent>()
.add_system(perform_respawn);
.add_system(perform_respawn.before(handle_send_packet_event));
}
}
pub fn perform_respawn(
mut events: EventReader<PerformRespawnEvent>,
mut query: Query<&mut LocalPlayer>,
mut send_packets: EventWriter<SendPacketEvent>,
) {
for event in events.iter() {
if let Ok(local_player) = query.get_mut(event.entity) {
local_player.write_packet(
ServerboundClientCommandPacket {
action: serverbound_client_command_packet::Action::PerformRespawn,
}
.get(),
);
}
send_packets.send(SendPacketEvent {
entity: event.entity,
packet: ServerboundClientCommandPacket {
action: serverbound_client_command_packet::Action::PerformRespawn,
}
.get(),
});
}
}

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@ -39,3 +39,4 @@ priority-queue = "1.3.0"
thiserror = "^1.0.37"
tokio = "^1.24.2"
uuid = "1.2.2"
bevy_log = "0.10.1"

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@ -20,7 +20,7 @@ pub use azalea_core::{BlockPos, Vec3};
pub use azalea_protocol as protocol;
pub use azalea_registry::{Block, EntityKind, Item};
pub use azalea_world::{entity, Instance};
use bot::DefaultBotPlugins;
pub use bot::DefaultBotPlugins;
use ecs::component::Component;
use futures::Future;
use protocol::{
@ -81,16 +81,42 @@ where
/// Start building a client that can join the world.
#[must_use]
pub fn new() -> Self {
Self::new_without_plugins()
.add_plugins(DefaultPlugins)
.add_plugins(DefaultBotPlugins)
}
/// [`Self::new`] but without adding the plugins by default. This is useful
/// if you want to disable a default plugin.
///
/// You **must** add [`DefaultPlugins`] and [`DefaultBotPlugins`] to this.
///
/// ```
/// # use azalea::prelude::*;
/// use azalea::{app::PluginGroup, DefaultBotPlugins, DefaultPlugins};
/// use bevy_log::LogPlugin;
///
/// let client = ClientBuilder::new_without_plugins()
/// .add_plugins(DefaultPlugins.build().disable::<LogPlugin>())
/// .add_plugins(DefaultBotPlugins);
/// # client.set_handler(handle);
/// # #[derive(Component, Clone, Default)]
/// # pub struct State;
/// # async fn handle(mut bot: Client, event: Event, state: State) -> anyhow::Result<()> {
/// # Ok(())
/// # }
/// ```
#[must_use]
pub fn new_without_plugins() -> Self {
Self {
// we create the app here so plugins can add onto it.
// the schedules won't run until [`Self::start`] is called.
app: init_ecs_app(),
app: App::new(),
handler: None,
state: S::default(),
}
.add_plugins(DefaultBotPlugins)
}
/// Set the function that's called every time a bot receives an [`Event`].
/// This is the way to handle normal per-bot events.
///

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@ -15,7 +15,8 @@ fn is_block_passable(pos: &BlockPos, world: &Instance) -> bool {
/// whether this block has a solid hitbox (i.e. we can stand on it)
fn is_block_solid(pos: &BlockPos, world: &Instance) -> bool {
if let Some(block) = world.chunks.get_block_state(pos) {
block.shape() == &collision::block_shape()
// block.shape() == &collision::block_shape()
block.shape() != &collision::empty_shape()
} else {
false
}

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@ -5,7 +5,9 @@ mod events;
pub mod prelude;
use crate::{bot::DefaultBotPlugins, HandleFn};
use azalea_client::{chat::ChatPacket, init_ecs_app, start_ecs, Account, Client, Event, JoinError};
use azalea_client::{
chat::ChatPacket, start_ecs, Account, Client, DefaultPlugins, Event, JoinError,
};
use azalea_protocol::{
connect::ConnectionError,
resolver::{self, ResolverError},
@ -83,10 +85,43 @@ where
/// Start creating the swarm.
#[must_use]
pub fn new() -> Self {
Self::new_without_plugins()
.add_plugins(DefaultPlugins)
.add_plugins(DefaultBotPlugins)
.add_plugins(DefaultSwarmPlugins)
}
/// [`Self::new`] but without adding the plugins by default. This is useful
/// if you want to disable a default plugin.
///
/// You **must** add [`DefaultPlugins`], [`DefaultBotPlugins`], and
/// [`DefaultSwarmPlugins`] to this.
///
/// ```
/// # use azalea::{prelude::*, swarm::prelude::*};
/// use azalea::{app::PluginGroup, DefaultBotPlugins, DefaultPlugins, swarm::{DefaultSwarmPlugins}};
/// use bevy_log::LogPlugin;
///
/// let client = SwarmBuilder::new_without_plugins()
/// .add_plugins(DefaultPlugins.build().disable::<LogPlugin>())
/// .add_plugins(DefaultBotPlugins)
/// .add_plugins(DefaultSwarmPlugins);
/// # client.set_handler(handle).set_swarm_handler(swarm_handle);
/// # #[derive(Component, Resource, Clone, Default)]
/// # pub struct State;
/// # async fn handle(mut bot: Client, event: Event, state: State) -> anyhow::Result<()> {
/// # Ok(())
/// # }
/// # async fn swarm_handle(swarm: Swarm, event: SwarmEvent, state: State) -> anyhow::Result<()> {
/// # Ok(())
/// # }
/// ```
#[must_use]
pub fn new_without_plugins() -> Self {
Self {
// we create the app here so plugins can add onto it.
// the schedules won't run until [`Self::start`] is called.
app: init_ecs_app(),
app: App::new(),
accounts: Vec::new(),
states: Vec::new(),
@ -95,8 +130,6 @@ where
swarm_handler: None,
join_delay: None,
}
.add_plugins(DefaultSwarmPlugins)
.add_plugins(DefaultBotPlugins)
}
/// Add a vec of [`Account`]s to the swarm.