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https://github.com/mat-1/azalea.git
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ClientBuilder::new_without_plugins
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parent
0cc76dfb67
commit
2ba7b83490
10 changed files with 105 additions and 53 deletions
1
Cargo.lock
generated
1
Cargo.lock
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@ -177,6 +177,7 @@ dependencies = [
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"azalea-world",
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"bevy_app",
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"bevy_ecs",
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"bevy_log",
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"bevy_tasks",
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"derive_more",
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"futures",
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@ -221,7 +221,10 @@ impl Client {
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// An event that causes the schedule to run. This is only used internally.
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let (run_schedule_sender, run_schedule_receiver) = mpsc::unbounded_channel();
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let app = init_ecs_app();
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let mut app = App::new();
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app.add_plugins(DefaultPlugins);
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let ecs_lock = start_ecs(app, run_schedule_receiver, run_schedule_sender.clone());
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Self::start_client(
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@ -583,35 +586,10 @@ impl Plugin for AzaleaPlugin {
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}
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}
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/// Create the [`App`]. This won't actually run anything yet.
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/// Start running the ECS loop!
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///
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/// Note that you usually only need this if you're creating a client manually,
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/// otherwise use [`Client::join`].
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///
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/// Use [`start_ecs`] to actually start running the app and then
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/// [`Client::start_client`] to add a client to the ECS and make it join a
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/// server.
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#[doc(hidden)]
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pub fn init_ecs_app() -> App {
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// if you get an error right here that means you're doing something with locks
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// wrong read the error to see where the issue is
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// you might be able to just drop the lock or put it in its own scope to fix
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let mut app = App::new();
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app.edit_schedule(CoreSchedule::Main, |schedule| {
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schedule.set_build_settings(ScheduleBuildSettings {
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ambiguity_detection: LogLevel::Warn,
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..Default::default()
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});
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});
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app.add_plugins(DefaultPlugins);
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app
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}
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/// Start running the ECS loop! You must create your `App` from [`init_ecs_app`]
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/// first.
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/// You can create your app with `App::new()`, but don't forget to add
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/// [`DefaultPlugins`].
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#[doc(hidden)]
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pub fn start_ecs(
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mut app: App,
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@ -698,6 +676,18 @@ impl Plugin for TickBroadcastPlugin {
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}
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}
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pub struct AmbiguityLoggerPlugin;
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impl Plugin for AmbiguityLoggerPlugin {
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fn build(&self, app: &mut App) {
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app.edit_schedule(CoreSchedule::Main, |schedule| {
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schedule.set_build_settings(ScheduleBuildSettings {
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ambiguity_detection: LogLevel::Warn,
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..Default::default()
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});
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});
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}
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}
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/// This plugin group will add all the default plugins necessary for Azalea to
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/// work.
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pub struct DefaultPlugins;
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@ -706,6 +696,7 @@ impl PluginGroup for DefaultPlugins {
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fn build(self) -> PluginGroupBuilder {
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PluginGroupBuilder::start::<Self>()
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.add(LogPlugin::default())
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.add(AmbiguityLoggerPlugin)
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.add(TimePlugin::default())
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.add(PacketHandlerPlugin)
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.add(AzaleaPlugin)
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@ -73,7 +73,7 @@ pub struct CurrentSequenceNumber(u32);
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#[derive(Component, Clone, Debug, Deref, DerefMut)]
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pub struct HitResultComponent(BlockHitResult);
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fn handle_block_interact_event(
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pub fn handle_block_interact_event(
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mut events: EventReader<BlockInteractEvent>,
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mut query: Query<(
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&LocalPlayer,
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@ -628,7 +628,7 @@ fn handle_container_close_event(
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pub struct ClientSideCloseContainerEvent {
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pub entity: Entity,
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}
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fn handle_client_side_close_container_event(
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pub fn handle_client_side_close_container_event(
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mut events: EventReader<ClientSideCloseContainerEvent>,
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mut query: Query<&mut InventoryComponent>,
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) {
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@ -645,7 +645,7 @@ pub struct ContainerClickEvent {
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pub window_id: u8,
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pub operation: ClickOperation,
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}
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fn handle_container_click_event(
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pub fn handle_container_click_event(
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mut events: EventReader<ContainerClickEvent>,
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mut query: Query<(&mut InventoryComponent, &LocalPlayer)>,
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) {
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@ -30,7 +30,7 @@ pub mod task_pool;
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pub use account::{Account, AccountOpts};
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pub use client::{
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init_ecs_app, start_ecs, Client, ClientInformation, JoinError, JoinedClientBundle, TabList,
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start_ecs, Client, ClientInformation, DefaultPlugins, JoinError, JoinedClientBundle, TabList,
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TickBroadcast,
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};
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pub use events::Event;
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@ -4,7 +4,7 @@ use azalea_protocol::packets::game::serverbound_client_command_packet::{
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use bevy_app::{App, Plugin};
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use bevy_ecs::prelude::*;
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use crate::LocalPlayer;
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use crate::local_player::{handle_send_packet_event, SendPacketEvent};
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/// Tell the server that we're respawning.
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#[derive(Debug, Clone)]
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@ -17,22 +17,21 @@ pub struct RespawnPlugin;
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impl Plugin for RespawnPlugin {
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fn build(&self, app: &mut App) {
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app.add_event::<PerformRespawnEvent>()
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.add_system(perform_respawn);
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.add_system(perform_respawn.before(handle_send_packet_event));
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}
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}
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pub fn perform_respawn(
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mut events: EventReader<PerformRespawnEvent>,
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mut query: Query<&mut LocalPlayer>,
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mut send_packets: EventWriter<SendPacketEvent>,
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) {
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for event in events.iter() {
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if let Ok(local_player) = query.get_mut(event.entity) {
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local_player.write_packet(
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ServerboundClientCommandPacket {
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send_packets.send(SendPacketEvent {
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entity: event.entity,
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packet: ServerboundClientCommandPacket {
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action: serverbound_client_command_packet::Action::PerformRespawn,
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}
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.get(),
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);
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}
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});
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}
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}
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@ -39,3 +39,4 @@ priority-queue = "1.3.0"
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thiserror = "^1.0.37"
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tokio = "^1.24.2"
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uuid = "1.2.2"
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bevy_log = "0.10.1"
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@ -20,7 +20,7 @@ pub use azalea_core::{BlockPos, Vec3};
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pub use azalea_protocol as protocol;
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pub use azalea_registry::{Block, EntityKind, Item};
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pub use azalea_world::{entity, Instance};
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use bot::DefaultBotPlugins;
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pub use bot::DefaultBotPlugins;
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use ecs::component::Component;
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use futures::Future;
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use protocol::{
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@ -81,16 +81,42 @@ where
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/// Start building a client that can join the world.
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#[must_use]
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pub fn new() -> Self {
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Self::new_without_plugins()
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultBotPlugins)
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}
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/// [`Self::new`] but without adding the plugins by default. This is useful
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/// if you want to disable a default plugin.
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///
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/// You **must** add [`DefaultPlugins`] and [`DefaultBotPlugins`] to this.
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///
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/// ```
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/// # use azalea::prelude::*;
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/// use azalea::{app::PluginGroup, DefaultBotPlugins, DefaultPlugins};
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/// use bevy_log::LogPlugin;
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///
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/// let client = ClientBuilder::new_without_plugins()
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/// .add_plugins(DefaultPlugins.build().disable::<LogPlugin>())
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/// .add_plugins(DefaultBotPlugins);
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/// # client.set_handler(handle);
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/// # #[derive(Component, Clone, Default)]
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/// # pub struct State;
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/// # async fn handle(mut bot: Client, event: Event, state: State) -> anyhow::Result<()> {
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/// # Ok(())
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/// # }
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/// ```
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#[must_use]
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pub fn new_without_plugins() -> Self {
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Self {
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// we create the app here so plugins can add onto it.
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// the schedules won't run until [`Self::start`] is called.
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app: init_ecs_app(),
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app: App::new(),
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handler: None,
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state: S::default(),
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}
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.add_plugins(DefaultBotPlugins)
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}
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/// Set the function that's called every time a bot receives an [`Event`].
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/// This is the way to handle normal per-bot events.
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///
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@ -15,7 +15,8 @@ fn is_block_passable(pos: &BlockPos, world: &Instance) -> bool {
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/// whether this block has a solid hitbox (i.e. we can stand on it)
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fn is_block_solid(pos: &BlockPos, world: &Instance) -> bool {
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if let Some(block) = world.chunks.get_block_state(pos) {
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block.shape() == &collision::block_shape()
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// block.shape() == &collision::block_shape()
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block.shape() != &collision::empty_shape()
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} else {
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false
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}
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@ -5,7 +5,9 @@ mod events;
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pub mod prelude;
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use crate::{bot::DefaultBotPlugins, HandleFn};
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use azalea_client::{chat::ChatPacket, init_ecs_app, start_ecs, Account, Client, Event, JoinError};
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use azalea_client::{
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chat::ChatPacket, start_ecs, Account, Client, DefaultPlugins, Event, JoinError,
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};
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use azalea_protocol::{
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connect::ConnectionError,
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resolver::{self, ResolverError},
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@ -83,10 +85,43 @@ where
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/// Start creating the swarm.
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#[must_use]
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pub fn new() -> Self {
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Self::new_without_plugins()
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultBotPlugins)
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.add_plugins(DefaultSwarmPlugins)
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}
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/// [`Self::new`] but without adding the plugins by default. This is useful
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/// if you want to disable a default plugin.
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///
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/// You **must** add [`DefaultPlugins`], [`DefaultBotPlugins`], and
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/// [`DefaultSwarmPlugins`] to this.
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///
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/// ```
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/// # use azalea::{prelude::*, swarm::prelude::*};
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/// use azalea::{app::PluginGroup, DefaultBotPlugins, DefaultPlugins, swarm::{DefaultSwarmPlugins}};
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/// use bevy_log::LogPlugin;
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///
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/// let client = SwarmBuilder::new_without_plugins()
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/// .add_plugins(DefaultPlugins.build().disable::<LogPlugin>())
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/// .add_plugins(DefaultBotPlugins)
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/// .add_plugins(DefaultSwarmPlugins);
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/// # client.set_handler(handle).set_swarm_handler(swarm_handle);
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/// # #[derive(Component, Resource, Clone, Default)]
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/// # pub struct State;
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/// # async fn handle(mut bot: Client, event: Event, state: State) -> anyhow::Result<()> {
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/// # Ok(())
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/// # }
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/// # async fn swarm_handle(swarm: Swarm, event: SwarmEvent, state: State) -> anyhow::Result<()> {
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/// # Ok(())
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/// # }
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/// ```
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#[must_use]
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pub fn new_without_plugins() -> Self {
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Self {
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// we create the app here so plugins can add onto it.
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// the schedules won't run until [`Self::start`] is called.
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app: init_ecs_app(),
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app: App::new(),
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accounts: Vec::new(),
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states: Vec::new(),
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@ -95,8 +130,6 @@ where
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swarm_handler: None,
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join_delay: None,
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}
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.add_plugins(DefaultSwarmPlugins)
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.add_plugins(DefaultBotPlugins)
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}
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/// Add a vec of [`Account`]s to the swarm.
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