diff --git a/azalea/src/pathfinder/mod.rs b/azalea/src/pathfinder/mod.rs index 890ef9df..dcedb9be 100644 --- a/azalea/src/pathfinder/mod.rs +++ b/azalea/src/pathfinder/mod.rs @@ -142,7 +142,20 @@ fn goto_listener( pathfinder.goal = Some(event.goal.clone()); pathfinder.is_calculating = true; - let start = BlockPos::from(position); + let start = if pathfinder.path.is_empty() { + BlockPos::from(position) + } else { + // if we're currently pathfinding and got a goto event, start a little ahead + pathfinder + .path + .get(5) + .unwrap_or_else(|| pathfinder.path.back().unwrap()) + .target + }; + info!( + "got goto, starting from {start:?} (currently at {:?})", + BlockPos::from(position) + ); let world_lock = instance_container .get(instance_name) @@ -230,18 +243,56 @@ fn handle_tasks( } // set the path for the target entity when we get the PathFoundEvent -fn path_found_listener(mut events: EventReader, mut query: Query<&mut Pathfinder>) { +fn path_found_listener( + mut events: EventReader, + mut query: Query<(&mut Pathfinder, &InstanceName)>, + instance_container: Res, +) { for event in events.iter() { - let mut pathfinder = query + let (mut pathfinder, instance_name) = query .get_mut(event.entity) .expect("Path found for an entity that doesn't have a pathfinder"); if let Some(path) = &event.path { if pathfinder.path.is_empty() { pathfinder.path = path.to_owned(); + debug!("set path to {:?}", path.iter().take(10).collect::>()); + pathfinder.last_reached_node = Some(event.start); } else { - pathfinder.queued_path = Some(path.to_owned()); + let mut new_path = VecDeque::new(); + + // combine the old and new paths if the first node of the new path is a + // successor of the last node of the old path + if let Some(first_node) = path.front() { + if let Some(last_node) = pathfinder.path.back() { + let world_lock = instance_container.get(instance_name).expect( + "Entity tried to pathfind but the entity isn't in a valid world", + ); + let successors_fn = moves::basic::basic_move; + let successors = |pos: BlockPos| { + let world = world_lock.read(); + successors_fn(&world, pos) + }; + + if successors(last_node.target) + .iter() + .any(|edge| edge.movement.target == first_node.target) + { + debug!("combining old and new paths"); + debug!("old path: {:?}", pathfinder.path.iter().collect::>()); + debug!("new path: {:?}", path.iter().take(10).collect::>()); + new_path.extend(pathfinder.path.iter().cloned()); + } + } + } + + new_path.extend(path.to_owned()); + + debug!( + "set queued path to {:?}", + new_path.iter().take(10).collect::>() + ); + pathfinder.queued_path = Some(new_path); } - pathfinder.last_reached_node = Some(event.start); pathfinder.last_node_reached_at = Some(Instant::now()); } else { error!("No path found"); @@ -280,6 +331,8 @@ fn tick_execute_path( if last_node_reached_at.elapsed() > Duration::from_secs(2) { warn!("pathfinder timeout"); pathfinder.path.clear(); + // set partial to true to make sure that the recalculation happens + pathfinder.is_path_partial = true; } } } @@ -355,7 +408,7 @@ fn tick_execute_path( } { - // obstruction check + // obstruction check (the path we're executing isn't possible anymore) let successors = |pos: BlockPos| { let world = world_lock.read(); successors_fn(&world, pos)