diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index d5071787..d3363ff2 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -86,12 +86,6 @@ pub struct PhysicsState { pub move_direction: MoveDirection, pub forward_impulse: f32, pub left_impulse: f32, - - /// Whether we will jump next tick. This is purely to help with bots, - /// realistic clients should change the `jumping` field in the player entity. - /// - /// TODO: have a convenient way to change the `jumping` field in the player entity. - pub jumping_once: bool, } /// Whether we should ignore errors when decoding packets.