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handle ping packet and resource pack correctly
This commit is contained in:
parent
80172e4364
commit
741a1f65d6
1 changed files with 22 additions and 3 deletions
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@ -9,7 +9,9 @@ use azalea_protocol::{
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serverbound_custom_payload_packet::ServerboundCustomPayloadPacket,
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serverbound_custom_payload_packet::ServerboundCustomPayloadPacket,
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serverbound_keep_alive_packet::ServerboundKeepAlivePacket,
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serverbound_keep_alive_packet::ServerboundKeepAlivePacket,
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serverbound_move_player_pos_rot_packet::ServerboundMovePlayerPosRotPacket,
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serverbound_move_player_pos_rot_packet::ServerboundMovePlayerPosRotPacket,
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ClientboundGamePacket, ServerboundGamePacket,
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serverbound_pong_packet::ServerboundPongPacket,
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serverbound_resource_pack_packet::ServerboundResourcePackPacket, ClientboundGamePacket,
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ServerboundGamePacket,
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},
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},
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read::ReadPacketError,
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read::ReadPacketError,
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};
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};
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@ -995,7 +997,15 @@ fn process_packet_events(ecs: &mut World) {
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})
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})
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}
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}
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ClientboundGamePacket::OpenSignEditor(_) => {}
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ClientboundGamePacket::OpenSignEditor(_) => {}
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ClientboundGamePacket::Ping(_) => {}
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ClientboundGamePacket::Ping(p) => {
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debug!("Got ping packet {:?}", p);
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let mut system_state: SystemState<Query<&mut LocalPlayer>> = SystemState::new(ecs);
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let mut query = system_state.get_mut(ecs);
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let local_player = query.get_mut(player_entity).unwrap();
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local_player.write_packet(ServerboundPongPacket { id: p.id }.get());
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}
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ClientboundGamePacket::PlaceGhostRecipe(_) => {}
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ClientboundGamePacket::PlaceGhostRecipe(_) => {}
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ClientboundGamePacket::PlayerCombatEnd(_) => {}
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ClientboundGamePacket::PlayerCombatEnd(_) => {}
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ClientboundGamePacket::PlayerCombatEnter(_) => {}
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ClientboundGamePacket::PlayerCombatEnter(_) => {}
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@ -1023,7 +1033,16 @@ fn process_packet_events(ecs: &mut World) {
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}
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}
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ClientboundGamePacket::PlayerLookAt(_) => {}
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ClientboundGamePacket::PlayerLookAt(_) => {}
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ClientboundGamePacket::RemoveMobEffect(_) => {}
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ClientboundGamePacket::RemoveMobEffect(_) => {}
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ClientboundGamePacket::ResourcePack(_) => {}
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ClientboundGamePacket::ResourcePack(p) => {
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debug!("Got resource pack packet {:?}", p);
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let mut system_state: SystemState<Query<&mut LocalPlayer>> = SystemState::new(ecs);
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let mut query = system_state.get_mut(ecs);
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let local_player = query.get_mut(player_entity).unwrap();
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// always accept resource pack
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local_player.write_packet(ServerboundResourcePackPacket { action: azalea_protocol::packets::game::serverbound_resource_pack_packet::Action::Accepted }.get());
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}
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ClientboundGamePacket::Respawn(p) => {
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ClientboundGamePacket::Respawn(p) => {
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debug!("Got respawn packet {:?}", p);
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debug!("Got respawn packet {:?}", p);
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