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add collision test
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1 changed files with 25 additions and 0 deletions
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@ -173,4 +173,29 @@ mod tests {
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entity.pos().y
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);
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}
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#[test]
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fn test_collision() {
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let mut dim = Dimension::default();
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dim.add_entity(
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0,
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EntityData::new(
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Uuid::from_u128(0),
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Vec3 {
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x: 0.5,
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y: 70.,
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z: 0.5,
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},
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),
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);
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dim.set_block_state(&BlockPos { x: 0, y: 68, z: 0 }, BlockState::Stone);
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let mut entity = dim.entity_mut(0).unwrap();
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entity.ai_step();
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// delta will change, but it won't move until next tick
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assert_eq!(entity.pos().y, 70.);
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assert!(entity.delta.y < 0.);
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entity.ai_step();
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// the second tick applies the delta to the position, but it also does collision
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assert_eq!(entity.pos().y, 70.);
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}
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}
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