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fix get_block_collisions panicking when starting in a non existent chunk
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commit
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1 changed files with 9 additions and 5 deletions
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@ -15,8 +15,8 @@ pub fn get_block_collisions(world: &Instance, aabb: AABB) -> Vec<VoxelShape> {
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let mut block_collisions = Vec::new();
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let initial_chunk_pos = ChunkPos::from(state.cursor.origin());
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let initial_chunk = world.chunks.get(&initial_chunk_pos).unwrap();
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let initial_chunk = initial_chunk.read();
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let initial_chunk = world.chunks.get(&initial_chunk_pos);
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let initial_chunk = initial_chunk.as_deref().map(RwLock::read);
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while let Some(item) = state.cursor.next() {
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if item.iteration_type == CursorIterationType::Corner {
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@ -25,9 +25,13 @@ pub fn get_block_collisions(world: &Instance, aabb: AABB) -> Vec<VoxelShape> {
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let item_chunk_pos = ChunkPos::from(item.pos);
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let block_state: BlockState = if item_chunk_pos == initial_chunk_pos {
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if let Some(initial_chunk) = &initial_chunk {
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initial_chunk
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.get(&ChunkBlockPos::from(item.pos), state.world.chunks.min_y)
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.unwrap_or(BlockState::AIR)
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} else {
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BlockState::AIR
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}
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} else {
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state.get_block_state(item.pos)
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};
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