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https://github.com/mat-1/azalea.git
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make ClientBuilder use SwarmBuilder internally
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parent
ac8bc3dad8
commit
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2 changed files with 32 additions and 92 deletions
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@ -14,7 +14,7 @@ pub mod pathfinder;
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pub mod prelude;
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pub mod swarm;
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use app::{App, Plugins};
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use app::Plugins;
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pub use azalea_auth as auth;
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pub use azalea_block as blocks;
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pub use azalea_brigadier as brigadier;
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@ -34,12 +34,9 @@ pub use azalea_world as world;
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pub use bot::*;
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use ecs::component::Component;
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use futures::{future::BoxFuture, Future};
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use protocol::{
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resolver::{self, ResolverError},
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ServerAddress,
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};
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use protocol::{resolver::ResolverError, ServerAddress};
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use swarm::SwarmBuilder;
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use thiserror::Error;
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use tokio::sync::mpsc;
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pub use bevy_app as app;
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pub use bevy_ecs as ecs;
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@ -54,8 +51,6 @@ pub enum StartError {
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InvalidAddress,
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#[error(transparent)]
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ResolveAddress(#[from] ResolverError),
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#[error("Join error: {0}")]
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Join(#[from] azalea_client::JoinError),
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}
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/// A builder for creating new [`Client`]s. This is the recommended way of
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@ -80,10 +75,10 @@ pub struct ClientBuilder<S>
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where
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S: Default + Send + Sync + Clone + Component + 'static,
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{
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app: App,
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/// The function that's called every time a bot receives an [`Event`].
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handler: Option<BoxHandleFn<S>>,
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state: S,
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/// Internally, ClientBuilder is just a wrapper over SwarmBuilder since it's
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/// technically just a subset of it so we can avoid duplicating code this
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/// way.
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swarm: SwarmBuilder<S, swarm::NoSwarmState>,
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}
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impl ClientBuilder<NoState> {
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/// Start building a client that can join the world.
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@ -120,11 +115,7 @@ impl ClientBuilder<NoState> {
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#[must_use]
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pub fn new_without_plugins() -> ClientBuilder<NoState> {
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Self {
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// we create the app here so plugins can add onto it.
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// the schedules won't run until [`Self::start`] is called.
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app: App::new(),
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handler: None,
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state: NoState,
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swarm: SwarmBuilder::new_without_plugins(),
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}
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}
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@ -151,11 +142,7 @@ impl ClientBuilder<NoState> {
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Fut: Future<Output = Result<(), anyhow::Error>> + Send + 'static,
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{
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ClientBuilder {
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handler: Some(Box::new(move |bot, event, state| {
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Box::pin(handler(bot, event, state))
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})),
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state: S::default(),
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..self
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swarm: self.swarm.set_handler(handler),
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}
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}
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}
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@ -166,62 +153,36 @@ where
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/// Set the client state instead of initializing defaults.
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#[must_use]
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pub fn set_state(mut self, state: S) -> Self {
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self.state = state;
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self.swarm.states = vec![state];
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self
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}
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/// Add a group of plugins to the client.
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#[must_use]
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pub fn add_plugins<M>(mut self, plugins: impl Plugins<M>) -> Self {
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self.app.add_plugins(plugins);
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self.swarm = self.swarm.add_plugins(plugins);
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self
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}
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/// Build this `ClientBuilder` into an actual [`Client`] and join the given
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/// server.
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/// server. If the client can't join, it'll keep retrying forever until it
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/// can.
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///
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/// The `address` argument can be a `&str`, [`ServerAddress`], or anything
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/// that implements `TryInto<ServerAddress>`.
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///
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/// # Errors
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///
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/// This will error if the given address is invalid or couldn't be resolved
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/// to a Minecraft server.
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///
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/// [`ServerAddress`]: azalea_protocol::ServerAddress
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pub async fn start(
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self,
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mut self,
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account: Account,
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address: impl TryInto<ServerAddress>,
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) -> Result<(), StartError> {
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let address: ServerAddress = address.try_into().map_err(|_| JoinError::InvalidAddress)?;
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let resolved_address = resolver::resolve_address(&address).await?;
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// An event that causes the schedule to run. This is only used internally.
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let (run_schedule_sender, run_schedule_receiver) = mpsc::unbounded_channel();
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let main_schedule_label = self.app.main_schedule_label;
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let ecs_lock =
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start_ecs_runner(self.app, run_schedule_receiver, run_schedule_sender.clone());
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// run the main schedule so the startup systems run
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{
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let mut ecs = ecs_lock.lock();
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ecs.run_schedule(main_schedule_label);
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ecs.clear_trackers();
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}
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let (bot, mut rx) = Client::start_client(
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ecs_lock,
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&account,
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&address,
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&resolved_address,
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run_schedule_sender,
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)
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.await?;
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while let Some(event) = rx.recv().await {
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if let Some(handler) = &self.handler {
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tokio::spawn((handler)(bot.clone(), event.clone(), self.state.clone()));
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}
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}
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Ok(())
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self.swarm.accounts = vec![account];
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self.swarm.start(address).await
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}
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}
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impl Default for ClientBuilder<NoState> {
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@ -7,22 +7,17 @@ pub mod prelude;
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use azalea_client::{
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chat::ChatPacket, start_ecs_runner, Account, Client, DefaultPlugins, Event, JoinError,
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};
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use azalea_protocol::{
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connect::ConnectionError,
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resolver::{self, ResolverError},
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ServerAddress,
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};
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use azalea_protocol::{resolver, ServerAddress};
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use azalea_world::InstanceContainer;
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use bevy_app::{App, PluginGroup, PluginGroupBuilder, Plugins};
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use bevy_ecs::{component::Component, entity::Entity, system::Resource, world::World};
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use futures::future::{join_all, BoxFuture};
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use parking_lot::{Mutex, RwLock};
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use std::{collections::HashMap, future::Future, net::SocketAddr, sync::Arc, time::Duration};
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use thiserror::Error;
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use tokio::sync::mpsc;
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use tracing::error;
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use crate::{BoxHandleFn, DefaultBotPlugins, HandleFn, NoState};
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use crate::{BoxHandleFn, DefaultBotPlugins, HandleFn, NoState, StartError};
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/// A swarm is a way to conveniently control many bots at once, while also
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/// being able to control bots at an individual level when desired.
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@ -55,25 +50,25 @@ where
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S: Send + Sync + Clone + Component + 'static,
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SS: Default + Send + Sync + Clone + Resource + 'static,
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{
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app: App,
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pub(crate) app: App,
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/// The accounts that are going to join the server.
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accounts: Vec<Account>,
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pub(crate) accounts: Vec<Account>,
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/// The individual bot states. This must be the same length as `accounts`,
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/// since each bot gets one state.
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states: Vec<S>,
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pub(crate) states: Vec<S>,
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/// The state for the overall swarm.
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swarm_state: SS,
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pub(crate) swarm_state: SS,
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/// The function that's called every time a bot receives an [`Event`].
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handler: Option<BoxHandleFn<S>>,
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pub(crate) handler: Option<BoxHandleFn<S>>,
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/// The function that's called every time the swarm receives a
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/// [`SwarmEvent`].
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swarm_handler: Option<BoxSwarmHandleFn<SS>>,
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pub(crate) swarm_handler: Option<BoxSwarmHandleFn<SS>>,
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/// How long we should wait between each bot joining the server. Set to
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/// None to have every bot connect at the same time. None is different than
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/// a duration of 0, since if a duration is present the bots will wait for
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/// the previous one to be ready.
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join_delay: Option<std::time::Duration>,
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pub(crate) join_delay: Option<std::time::Duration>,
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}
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impl SwarmBuilder<NoState, NoSwarmState> {
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/// Start creating the swarm.
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@ -297,7 +292,7 @@ where
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/// that implements `TryInto<ServerAddress>`.
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///
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/// [`ServerAddress`]: azalea_protocol::ServerAddress
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pub async fn start(self, address: impl TryInto<ServerAddress>) -> Result<(), SwarmStartError> {
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pub async fn start(self, address: impl TryInto<ServerAddress>) -> Result<(), StartError> {
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assert_eq!(
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self.accounts.len(),
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self.states.len(),
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@ -307,7 +302,7 @@ where
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// convert the TryInto<ServerAddress> into a ServerAddress
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let address: ServerAddress = match address.try_into() {
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Ok(address) => address,
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Err(_) => return Err(SwarmStartError::InvalidAddress),
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Err(_) => return Err(StartError::InvalidAddress),
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};
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// resolve the address
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@ -450,16 +445,6 @@ pub type SwarmHandleFn<SS, Fut> = fn(Swarm, SwarmEvent, SS) -> Fut;
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pub type BoxSwarmHandleFn<SS> =
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Box<dyn Fn(Swarm, SwarmEvent, SS) -> BoxFuture<'static, Result<(), anyhow::Error>> + Send>;
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#[derive(Error, Debug)]
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pub enum SwarmStartError {
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#[error("Invalid address")]
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InvalidAddress,
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#[error(transparent)]
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ResolveAddress(#[from] ResolverError),
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#[error("Join error: {0}")]
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Join(#[from] azalea_client::JoinError),
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}
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/// Make a bot [`Swarm`].
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///
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/// [`Swarm`]: struct.Swarm.html
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@ -632,12 +617,6 @@ impl IntoIterator for Swarm {
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}
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}
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impl From<ConnectionError> for SwarmStartError {
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fn from(e: ConnectionError) -> Self {
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SwarmStartError::from(JoinError::from(e))
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}
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}
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/// This plugin group will add all the default plugins necessary for swarms to
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/// work.
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pub struct DefaultSwarmPlugins;
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