remove debug printlns

This commit is contained in:
mat 2024-08-19 19:44:15 +00:00
parent e485cf5501
commit d5a281bf15

View file

@ -111,7 +111,6 @@ fn clip_with_interaction_override(
block_state: &BlockState,
) -> Option<BlockHitResult> {
let block_hit_result = block_shape.clip(from, to, block_pos);
println!("block_hit_result: {block_hit_result:?}");
if let Some(block_hit_result) = block_hit_result {
// TODO: minecraft calls .getInteractionShape here
// some blocks (like tall grass) have a physics shape that's different from the
@ -208,9 +207,6 @@ pub fn traverse_blocks<C, T>(
},
};
println!("percentage_step: {percentage_step:?}");
println!("percentage: {percentage:?}");
loop {
if percentage.x > 1. && percentage.y > 1. && percentage.z > 1. {
return get_miss_result(&context);