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remove debug printlns
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1 changed files with 0 additions and 4 deletions
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@ -111,7 +111,6 @@ fn clip_with_interaction_override(
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block_state: &BlockState,
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) -> Option<BlockHitResult> {
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let block_hit_result = block_shape.clip(from, to, block_pos);
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println!("block_hit_result: {block_hit_result:?}");
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if let Some(block_hit_result) = block_hit_result {
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// TODO: minecraft calls .getInteractionShape here
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// some blocks (like tall grass) have a physics shape that's different from the
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@ -208,9 +207,6 @@ pub fn traverse_blocks<C, T>(
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},
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};
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println!("percentage_step: {percentage_step:?}");
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println!("percentage: {percentage:?}");
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loop {
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if percentage.x > 1. && percentage.y > 1. && percentage.z > 1. {
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return get_miss_result(&context);
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