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raycasting not raytracing
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1 changed files with 1 additions and 1 deletions
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@ -229,7 +229,7 @@ pub struct Dead;
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/// coordinates.
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///
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/// This is used to calculate the camera position for players, when spectating
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/// an entity, and when raytracing from the entity.
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/// an entity, and when raycasting from the entity.
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#[derive(Component, Clone, Copy, Debug, PartialEq, Deref, DerefMut)]
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pub struct EyeHeight(f32);
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impl From<EyeHeight> for f32 {
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