get_block_state works

This commit is contained in:
mat 2022-05-14 15:02:13 -05:00
parent 6d2fd8afba
commit e58c9390a7
8 changed files with 90 additions and 23 deletions

View file

@ -195,9 +195,17 @@ impl Client {
.expect("height tag is not int")) .expect("height tag is not int"))
.try_into() .try_into()
.expect("height is not a u32"); .expect("height is not a u32");
let min_y = (*dimension_type
.get("min_y")
.expect("No min_y tag")
.as_int()
.expect("min_y tag is not int"))
.try_into()
.expect("min_y is not an i32");
state.world = Some(World { state.world = Some(World {
height, height,
min_y,
storage: ChunkStorage::new(16), storage: ChunkStorage::new(16),
}); });

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@ -83,7 +83,6 @@ mod tests {
assert_eq!(1, Difficulty::EASY.id()); assert_eq!(1, Difficulty::EASY.id());
assert_eq!(2, Difficulty::NORMAL.id()); assert_eq!(2, Difficulty::NORMAL.id());
assert_eq!(3, Difficulty::HARD.id()); assert_eq!(3, Difficulty::HARD.id());
assert_eq!(4, Difficulty::PEACEFUL.id());
} }
#[test] #[test]

View file

@ -1,5 +1,7 @@
//! Random miscellaneous things like UUIDs that don't deserve their own crate. //! Random miscellaneous things like UUIDs that don't deserve their own crate.
#![feature(int_roundings)]
pub mod difficulty; pub mod difficulty;
pub mod game_type; pub mod game_type;
pub mod resource_location; pub mod resource_location;
@ -9,7 +11,7 @@ mod slot;
pub use slot::{Slot, SlotData}; pub use slot::{Slot, SlotData};
mod position; mod position;
pub use position::{BlockPos, ChunkPos, ChunkSectionBlockPos, ChunkSectionPos}; pub use position::{BlockPos, ChunkBlockPos, ChunkPos, ChunkSectionBlockPos, ChunkSectionPos};
mod direction; mod direction;
pub use direction::Direction; pub use direction::Direction;

View file

@ -25,7 +25,7 @@ impl Rem<i32> for BlockPos {
} }
} }
#[derive(Clone, Copy, Debug, Default)] #[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct ChunkPos { pub struct ChunkPos {
pub x: i32, pub x: i32,
pub z: i32, pub z: i32,
@ -40,8 +40,8 @@ impl ChunkPos {
impl From<&BlockPos> for ChunkPos { impl From<&BlockPos> for ChunkPos {
fn from(pos: &BlockPos) -> Self { fn from(pos: &BlockPos) -> Self {
ChunkPos { ChunkPos {
x: pos.x / 16, x: pos.x.div_floor(16),
z: pos.z / 16, z: pos.z.div_floor(16),
} }
} }
} }
@ -63,9 +63,9 @@ impl ChunkSectionPos {
impl From<BlockPos> for ChunkSectionPos { impl From<BlockPos> for ChunkSectionPos {
fn from(pos: BlockPos) -> Self { fn from(pos: BlockPos) -> Self {
ChunkSectionPos { ChunkSectionPos {
x: pos.x / 16, x: pos.x.div_floor(16),
y: pos.y / 16, y: pos.y.div_floor(16),
z: pos.z / 16, z: pos.z.div_floor(16),
} }
} }
} }
@ -76,11 +76,38 @@ impl From<ChunkSectionPos> for ChunkPos {
} }
} }
/// The coordinates of a block inside a chunk.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct ChunkBlockPos {
pub x: u8,
pub y: i32,
pub z: u8,
}
impl ChunkBlockPos {
pub fn new(x: u8, y: i32, z: u8) -> Self {
ChunkBlockPos { x, y, z }
}
}
impl From<&BlockPos> for ChunkBlockPos {
fn from(pos: &BlockPos) -> Self {
ChunkBlockPos {
x: pos.x.rem_euclid(16).abs() as u8,
y: pos.y,
z: pos.z.rem_euclid(16).abs() as u8,
}
}
}
/// The coordinates of a block inside a chunk section. /// The coordinates of a block inside a chunk section.
#[derive(Clone, Copy, Debug, Default)] #[derive(Clone, Copy, Debug, Default)]
pub struct ChunkSectionBlockPos { pub struct ChunkSectionBlockPos {
/// A number between 0 and 16.
pub x: u8, pub x: u8,
/// A number between 0 and 16.
pub y: u8, pub y: u8,
/// A number between 0 and 16.
pub z: u8, pub z: u8,
} }
@ -99,3 +126,32 @@ impl From<&BlockPos> for ChunkSectionBlockPos {
} }
} }
} }
impl From<&ChunkBlockPos> for ChunkSectionBlockPos {
fn from(pos: &ChunkBlockPos) -> Self {
ChunkSectionBlockPos {
x: pos.x,
y: pos.y.rem(16).abs() as u8,
z: pos.z,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_from_block_pos_to_chunk_pos() {
let block_pos = BlockPos::new(5, 78, -2);
let chunk_pos = ChunkPos::from(&block_pos);
assert_eq!(chunk_pos, ChunkPos::new(0, -1));
}
#[test]
fn test_from_block_pos_to_chunk_block_pos() {
let block_pos = BlockPos::new(5, 78, -2);
let chunk_block_pos = ChunkBlockPos::from(&block_pos);
assert_eq!(chunk_block_pos, ChunkBlockPos::new(5, 78, 14));
}
}

View file

@ -148,7 +148,6 @@ impl BitStorage {
// as unsigned wrap // as unsigned wrap
let first = self.divide_mul as u32 as u64; let first = self.divide_mul as u32 as u64;
let second = self.divide_add as u64; let second = self.divide_add as u64;
dbg!(first, second, index);
(((index * first) + second) >> 32 >> self.divide_shift) (((index * first) + second) >> 32 >> self.divide_shift)
.try_into() .try_into()

View file

@ -1,8 +1,10 @@
#![feature(int_roundings)]
mod bit_storage; mod bit_storage;
mod palette; mod palette;
use crate::palette::PalettedContainerType; use crate::palette::PalettedContainerType;
use azalea_core::{BlockPos, ChunkPos, ChunkSectionBlockPos}; use azalea_core::{BlockPos, ChunkBlockPos, ChunkPos, ChunkSectionBlockPos};
use azalea_protocol::mc_buf::{McBufReadable, McBufWritable}; use azalea_protocol::mc_buf::{McBufReadable, McBufWritable};
pub use bit_storage::BitStorage; pub use bit_storage::BitStorage;
use palette::PalettedContainer; use palette::PalettedContainer;
@ -26,6 +28,7 @@ const SECTION_HEIGHT: u32 = 16;
pub struct World { pub struct World {
pub storage: ChunkStorage, pub storage: ChunkStorage,
pub height: u32, pub height: u32,
pub min_y: i32,
} }
impl World { impl World {
@ -55,7 +58,7 @@ impl World {
} }
pub fn get_block_state(&self, pos: &BlockPos) -> Option<u32> { pub fn get_block_state(&self, pos: &BlockPos) -> Option<u32> {
self.storage.get_block_state(pos) self.storage.get_block_state(pos, self.min_y)
} }
} }
impl Index<&ChunkPos> for World { impl Index<&ChunkPos> for World {
@ -119,11 +122,12 @@ impl ChunkStorage {
&& (chunk_pos.z - self.view_center.z).unsigned_abs() <= self.chunk_radius && (chunk_pos.z - self.view_center.z).unsigned_abs() <= self.chunk_radius
} }
pub fn get_block_state(&self, pos: &BlockPos) -> Option<u32> { pub fn get_block_state(&self, pos: &BlockPos, min_y: i32) -> Option<u32> {
let chunk_pos = ChunkPos::from(pos); let chunk_pos = ChunkPos::from(pos);
println!("chunk_pos {:?} block_pos {:?}", chunk_pos, pos);
let chunk = &self[&chunk_pos]; let chunk = &self[&chunk_pos];
match chunk { match chunk {
Some(chunk) => Some(chunk.lock().unwrap().get(pos)), Some(chunk) => Some(chunk.lock().unwrap().get(&ChunkBlockPos::from(pos), min_y)),
None => None, None => None,
} }
} }
@ -156,26 +160,28 @@ impl Chunk {
pub fn read_with_world_height(buf: &mut impl Read, world_height: u32) -> Result<Self, String> { pub fn read_with_world_height(buf: &mut impl Read, world_height: u32) -> Result<Self, String> {
let section_count = world_height / SECTION_HEIGHT; let section_count = world_height / SECTION_HEIGHT;
let mut sections = Vec::with_capacity(section_count as usize); let mut sections = Vec::with_capacity(section_count as usize);
for i in 0..section_count { for _ in 0..section_count {
let section = Section::read_into(buf)?; let section = Section::read_into(buf)?;
sections.push(section); sections.push(section);
} }
Ok(Chunk { sections }) Ok(Chunk { sections })
} }
pub fn section_index(&self, y: i32) -> u32 { pub fn section_index(&self, y: i32, min_y: i32) -> u32 {
// TODO: check the build height and stuff, this code will be broken if the min build height is 0 // TODO: check the build height and stuff, this code will be broken if the min build height is 0
// (LevelHeightAccessor.getMinSection in vanilla code) // (LevelHeightAccessor.getMinSection in vanilla code)
assert!(y >= 0); assert!(y >= 0);
(y as u32) / 16 let min_section_index = min_y.div_floor(16);
(y.div_floor(16) - min_section_index) as u32
} }
pub fn get(&self, pos: &BlockPos) -> u32 { pub fn get(&self, pos: &ChunkBlockPos, min_y: i32) -> u32 {
let section_index = self.section_index(pos.y); let section_index = self.section_index(pos.y, min_y);
println!("section index: {}", section_index); println!("section index: {}", section_index);
// TODO: make sure the section exists // TODO: make sure the section exists
let section = &self.sections[section_index as usize]; let section = &self.sections[section_index as usize];
let chunk_section_pos = ChunkSectionBlockPos::from(pos); let chunk_section_pos = ChunkSectionBlockPos::from(pos);
println!("chunk section pos: {:?}", chunk_section_pos);
let block_state = section.get(chunk_section_pos); let block_state = section.get(chunk_section_pos);
block_state block_state
} }

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@ -62,11 +62,8 @@ impl PalettedContainer {
} }
pub fn get(&self, x: usize, y: usize, z: usize) -> u32 { pub fn get(&self, x: usize, y: usize, z: usize) -> u32 {
println!(
"get: {} {} {}, bits per entry: {}",
x, y, z, self.bits_per_entry
);
let paletted_value = self.storage.get(self.get_index(x, y, z)); let paletted_value = self.storage.get(self.get_index(x, y, z));
println!("palette: {:?}", self.palette);
self.palette.value_for(paletted_value as usize) self.palette.value_for(paletted_value as usize)
} }
} }

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@ -26,7 +26,7 @@ async fn main() {
let state = client.state.lock().await; let state = client.state.lock().await;
let world = state.world.as_ref().unwrap(); let world = state.world.as_ref().unwrap();
let c = world.get_block_state(&BlockPos::new(5, 78, -2)).unwrap(); let c = world.get_block_state(&BlockPos::new(5, 78, -2)).unwrap();
println!("{:?}", c); println!("block state: {:?}", c);
} }
} }
} }