Commit graph

92 commits

Author SHA1 Message Date
mat
4cef62e8e4
Microsoft Authentication (#29)
* a

* try to do more work on auth signing (untested)

* well auth works when i remove the d= so

* auth stuff

* sessionserver stuff

* add auth in azalea-protocol/client

* caching*

refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it

* how did i not notice that i had the code duplicated

* fix cache

* add refreshing msa token

* replace some printlns with log::trace

* auth works!

* Update main.rs

* fix clippy warnings
2022-10-16 22:54:54 -05:00
mat
6f6289376a fix errors with rewritten packet reading
i forgot i never tested it before LMAO
2022-10-07 23:56:23 -05:00
mat
ba4cfaafae
Bot API (#27)
Basically make the `azalea` crate have stuff
2022-10-07 19:57:42 -05:00
mat
e0bcab53b8 start adding stuff to azalea crate 2022-10-02 15:02:27 -05:00
mat
06068377bd
New example (#24)
the example isn't finished but it's finished enough
2022-10-02 14:58:42 -05:00
mat
c9b4dccd7e
All block shapes & collisions (#22)
* start adding shapes

* add more collision stuff

* DiscreteCubeMerger

* more mergers

* start adding BitSetDiscreteVoxelShape::join

* i love rust 😃 😃 😃

* r

* IT COMPILES????

* fix warning

* fix error

* fix more clippy issues

* add box_shape

* more shape stuff

* make DiscreteVoxelShape an enum

* Update shape.rs

* also make VoxelShape an enum

* implement BitSet::clear

* add more missing things

* it compiles

W

* start block shape codegen

* optimize shape codegen

* make az-block/blocks.rs look better (broken)

* almost new block macro

* make the codegen not generate 'type'

* try to fix

* work more on the blocks macro

* wait it compiles

* fix clippy issues

* shapes codegen works

* well it's almost working

* simplify some shape codegen

* enum type names are correct

* W it compiles

* cargo check no longer warns

* fix some clippy issues

* start making it so the shape impl is on BlockStates

* insane code

* new impl compiles

* fix wrong find_bits + TESTS PASS!

* add a test for slab collision

* fix clippy issues

* ok rust

* fix error that happens when on stairs

* add test for top slabs

* start adding join_is_not_empty

* add more to join_is_not_empty

* top slabs still don't work!!

* x..=0 doesn't work in rust 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃

* remove comment since i added more useful names

* remove some printlns

* fix walls in some configurations erroring

* fix some warnings

* change comment to \`\`\`ignore instead of \`\`\`no_run

* players are .6 wide not .8

* fix clippy's complaints

* i missed one clippy warning
2022-10-02 12:29:47 -05:00
mat
e63f605c82 add shutdown function 2022-09-19 23:05:05 -05:00
Ubuntu
14a6f9d9f8 replace printlns with log 2022-09-19 19:53:16 +00:00
mat
c31a1f9434 fix outdated EntityDataValue 2022-09-10 19:46:01 -05:00
Ubuntu
c033587503 add logger 2022-09-09 19:27:59 +00:00
mat
fcb5bdf042 use az-registry in az-protocol 2022-09-05 11:44:48 -05:00
mat
4301a2f2d4 Publish empty azalea crate 2022-09-05 10:38:40 -05:00
mat
e9f88ce546 Publish everything* to crates.io
Except azalea-client since it's not ready yet
2022-09-05 10:36:48 -05:00
mat
9ca9519469 .walk :) 2022-09-05 01:04:16 -05:00
mat
99fcad7bc4 fix chunks not being able to be read 2022-09-04 21:24:10 -05:00
Ubuntu
e0cbf68df1 test gravity 2022-08-31 20:11:34 +00:00
mat
0085f8a565 make some stuff publishable on crates.io 2022-08-30 21:42:40 -05:00
mat
d88d46ca2d change it all to azalea-buf-macros 2022-08-29 21:14:42 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
b44f1c84de encryption benchmark & test 2022-08-28 15:08:43 -05:00
mat
b8228a0360
Azalea registry (#20)
* make azalea-registry crate

* add trait feature to az-block

* registr

* registry macro

* impl Display for registry things

* registries
2022-08-27 20:31:21 -05:00
mat
ac4d675d44
NBT decoder optimizations (#17)
* replace HashMap with AHashMap

* faster read_string by just doing read_exact

* re-enable all the benchmarks
2022-08-19 14:14:08 -05:00
mat
5a9fca0ca9
Better errors (#14)
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile
2022-08-06 02:22:19 -05:00
mat
ec0b6ec06c 1.19.1-pre4 2022-07-10 23:43:09 -05:00
mat
460bdfb8bb merge ClientState and Client 2022-06-25 16:23:40 -05:00
mat
c9faf25fab Fix errors 2022-06-25 00:13:00 -05:00
mat
ca7067e173
Merge branch 'main' into azalea-entity 2022-06-25 05:08:22 +00:00
mat
b030b0ea33 start adding moving 2022-06-24 23:10:59 -05:00
mat
69c47eda4c Upgrade some crates 2022-06-24 04:08:38 -05:00
mat
3fcbfc794e Upgrade crates and remove num_* deps 2022-06-24 03:50:19 -05:00
mat
37c6618c16 Fix everything so azalea-buf works 2022-06-23 19:17:04 -05:00
mat
5ca49e680e azalea-buf 2022-06-23 15:12:17 -05:00
mat
efd8749573 add gametick event and find_one_entity 2022-06-20 01:19:59 -05:00
mat
c9a070f711 Fix some clippy warnings 2022-06-19 22:01:54 -05:00
mat
bb6b116cb8 Improvements to azalea-world for entities 2022-06-19 00:30:24 -05:00
mat
d8e0457b62 from<ClientboundAddEntityPacket> for Entity 2022-06-18 14:08:34 -05:00
mat
614b211298 EntityStorage 2022-06-17 23:55:11 -05:00
mat
f993e79a7e Create azalea-entity 2022-06-17 20:46:16 -05:00
mat
74c3ae52f8 azalea-world uses azalea-block 2022-06-16 23:38:51 -05:00
mat
e36095c2b1 Fix all the errors 2022-06-11 17:18:57 -05:00
mat
d106221caa Merge branch 'main' into azalea-block 2022-06-09 19:37:29 -05:00
mat
88bc6d1660 Start making block macro 2022-05-27 19:34:09 -05:00
mat
aac64d0135 Start making azalea-block 2022-05-27 16:04:22 -05:00
mat
ea7249fb77 update crates 2022-05-27 00:23:55 -05:00
mat
ac392542ce Merge branch 'main' into chunk-decoding 2022-05-08 18:55:49 -05:00
mat
7c742347a7 azalea-chat now checks language files 2022-05-08 18:38:22 -05:00
mat
e023986565 random polish 2022-05-05 23:33:08 -05:00
mat
0bd798045c more azalea-world stuff 2022-05-03 00:33:32 -05:00
mat
8e42e1c5df more chunk and readme stuff 2022-05-02 23:07:06 +00:00
mat
1e2ec61100 write some more azalea-world code 2022-05-02 00:24:29 -05:00