Commit graph

75 commits

Author SHA1 Message Date
mat
a069ffe982 fix non-u8 gamemodes
love you wynncraft
2023-12-16 14:29:49 -06:00
mat
b9829149cb fix broken doc links 2023-12-09 18:34:00 -06:00
mat
3f341aa114 disable feaatures on azalea-chat by default and fix disabling simdnbt feature 2023-12-06 11:36:25 -06:00
mat
020dc434ff thanks cargo workspaces 2023-12-05 11:15:18 -06:00
mat
6567cf9e5c Release 0.9.0
azalea@0.9.0
azalea-auth@0.9.0
azalea-block@0.9.0
azalea-block-macros@0.9.0
azalea-brigadier@0.9.0
azalea-buf@0.9.0
azalea-buf-macros@0.9.0
azalea-chat@0.9.0
azalea-client@0.9.0
azalea-core@0.9.0
azalea-crypto@0.9.0
azalea-entity@0.9.0
azalea-inventory@0.9.0
azalea-inventory-macros@0.9.0
azalea-language@0.9.0
azalea-physics@0.9.0
azalea-protocol@0.9.0
azalea-protocol-macros@0.9.0
azalea-registry@0.9.0
azalea-registry-macros@0.9.0
azalea-world@0.9.0

Generated by cargo-workspaces
2023-12-05 11:06:51 -06:00
mat
53d7c1aa97 clippy 2023-12-05 11:04:36 -06:00
mat
7857a014b9
1.20.3 (#110)
* 23w40a

* 23w41a

* 23w42a

* 23w43a

* 23w44a

* serialize FormattedText as nbt in network

* use azalea-nbt/serde in azalea-chat

* 23w45a

* fix 23w45a to compile

* handle Object in codegen

* 1.20.3-pre2

* remove unused clientbound_resource_pack_packet.rs

* merge main and make azalea-chat use simdnbt

* 1.20.3-rc1

* fix tests

* use simdnbt 0.3

* fix ServerboundSetJigsawBlockPacket

* 1.20.3
2023-12-05 10:59:05 -06:00
mat
9633508a3a replace log with tracing 2023-11-18 00:58:47 -06:00
mat
ee55453fbf bevy 0.12 2023-11-06 18:04:57 -06:00
mat
38db231ea8 brigadier usages 2023-10-12 20:14:29 -05:00
mat
5212ba4d5d update repo links 2023-10-08 03:58:57 -05:00
mat
0ef15254c4 also upgrade deps everywhere else lol 2023-10-03 01:37:00 -05:00
mat
c3717eaead finish releasing 0.8 2023-09-14 19:15:42 -05:00
mat
c8aad8bdfe Release 0.8.0
azalea@0.8.0
azalea-auth@0.8.0
azalea-block@0.8.0
azalea-block-macros@0.8.0
azalea-brigadier@0.8.0
azalea-buf@0.8.0
azalea-buf-macros@0.8.0
azalea-chat@0.8.0
azalea-client@0.8.0
azalea-core@0.8.0
azalea-crypto@0.8.0
azalea-entity@0.8.0
azalea-inventory@0.8.0
azalea-inventory-macros@0.8.0
azalea-language@0.8.0
azalea-nbt@0.8.0
azalea-physics@0.8.0
azalea-protocol@0.8.0
azalea-protocol-macros@0.8.0
azalea-registry@0.8.0
azalea-registry-macros@0.8.0
azalea-world@0.8.0

Generated by cargo-workspaces
2023-09-14 19:01:20 -05:00
mat
1b6e024460 don't panic if TranslatableComponent::to_string fails 2023-08-20 23:52:01 -05:00
mat
4ed4be529f upgrade thiserror and other deps 2023-08-15 22:21:04 -05:00
mat
39943447f6 fix querying multiple components in entity_by 2023-07-26 00:45:06 -05:00
mat
d1afd02aa8
Update to Bevy 0.11 (#94)
* update to bevy 0.11

* clippy

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-09 19:11:29 -05:00
mat
bc7e0ab537 fix panic in azalea-chat 2023-05-28 14:05:23 -05:00
mat
8ef57aa698 chore: Release 2023-05-17 00:04:16 -05:00
mat
cb20430481 chore: Release 2023-05-16 23:57:06 -05:00
mat
3f8177a302 chore: Release 2023-05-16 23:49:08 -05:00
mat
1fb4418f2c fix conflicts that happen sometimes with serde 2023-05-01 18:36:40 -05:00
mat
67dc5b367f fix panic in azalea-chat i hope 2023-04-22 01:15:14 -05:00
EightFactorial
c57c68ddf8
Add RegistryHolder struct and serde features (#81)
* Make RegistryHolder struct

* Update deps

* Move RegistryHolder to azalea-protocol

* Convert bytes to bools and back

* Rename and shuffle logic

* Move logic into trait, rename methods

* Final touchups

* Ah, merge mistakes

* Add serde support for ResourceLocation

* Reuse structs

* Error when serde skips values in debug mode
Add missing attributes

* Strict_registry feature, require packet feature

* Add test

* Move into packets

* Docs and touchups

* Reword docs

* Move into module inside ClientboundLoginPacket

* Add azalea-nbt serde feature

* remove duplicate comment and type_ -> kind

---------

Co-authored-by: mat <github@matdoes.dev>
2023-03-11 16:00:10 -06:00
mat
ba3d8c35af chore: Release 2023-02-09 21:03:16 -06:00
mat
a5672815cc
Use an ECS (#52)
* add EntityData::kind

* start making metadata use hecs

* make entity codegen generate ecs stuff

* fix registry codegen

* get rid of worldhaver

it's not even used

* add bevy_ecs to deps

* rename Component to FormattedText

also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying

* generate metadata.rs correctly for bevy_ecs

* start switching more entity stuff to use ecs

* more ecs stuff for entity storage

* ok well it compiles but

it definitely doesn't work

* random fixes

* change a bunch of entity things to use the components

* some ecs stuff in az-client

* packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal

* start converting some functions in az-client into systems

committing because i'm about to try something that might go horribly wrong

* start splitting client

i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)

* separate minecraft entity ids from azalea entity ids + more ecs stuff

i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).

* packet handling

now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works

* start figuring out how functions in Client will work

generally just lifetimes being annoying but i think i can get it all to work

* make writing packets work synchronously*

* huh az-client compiles

* start fixing stuff

* start fixing some packets

* make packet handler work

i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet

* fix warnings

* ok what if i just have a bunch of queries and a single packet handler system

* simple example for azalea-client

* 🐛

* maybe fix deadlock idk

can't test it rn lmao

* make physicsstate its own component

* use the default plugins

* azalea compiles lol

* use systemstate for packet handler

* fix entities

basically moved some stuff from being in the world to just being components

* physics (ticking) works

* try to add a .entity_by function

still doesn't work because i want to make the predicate magic

* try to make entity_by work

well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future

* everything compiles

* start converting swarm to use builder

* continue switching swarm to builder and fix stuff

* make swarm use builder

still have to fix some stuff and make client use builder

* fix death event

* client builder

* fix some warnings

* document plugins a bit

* start trying to fix tests

* azalea-ecs

* azalea-ecs stuff compiles

* az-physics tests pass 🎉

* fix all the tests

* clippy on azalea-ecs-macros

* remove now-unnecessary trait_upcasting feature

* fix some clippy::pedantic warnings lol

* why did cargo fmt not remove the trailing spaces

* FIX ALL THE THINGS

* when i said 'all' i meant non-swarm bugs

* start adding task pool

* fix entity deduplication

* fix pathfinder not stopping

* fix some more random bugs

* fix panic that sometimes happens in swarms

* make pathfinder run in task

* fix some tests

* fix doctests and clippy

* deadlock

* fix systems running in wrong order

* fix non-swarm bots
2023-02-04 19:32:27 -06:00
Ubuntu
2539f948c7 have docs for all crates 2023-01-30 22:05:18 +00:00
Nemo157
1059afa6fc
Allow using azalea-chat without azalea-buf to avoid unstable features (#58) 2023-01-20 15:31:02 -06:00
mat
37b9f10b3b make entities have a reference to WeakWorlds instead
... and other exciting bug fixes
2022-12-11 00:15:37 -06:00
Ubuntu
fd6da211b7 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
Ubuntu
9ef09d75de (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
Ubuntu
88fd99ca52 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
mat
70e2dfed16 wrap_comments = true 2022-12-08 18:39:35 -06:00
mat
7d901e39bc
1.19.3 (#34)
* start updating to 22w42a

* work a bit more on 22w42a

* player chat packet

* serverbound hello packet

* Update mod.rs

* add more stuff to clientbound player chat packet

* ClientboundPlayerInfoUpdatePacket

* features enabled and container closed

* serverbound chat packets

* make it compile

* 22w43a

* ServerboundChatSessionUpdatePacket

* profile_public_key isn't Option anymore

* Update bitset.rs

* joining a server works

* fix entitydatavalue

* backtraces + fix clientbound chat message

* fix some warnings and add more ecomments

* 22w44a

* generate en_us.json

* add updating guide to codegen/readme

* fix some markdown

* update list of generated things

* metadata stuff

* Replace PJS generator mod with PixLyzer (#38)

* pixlizer extractor

* start working on shape extraction

* fix generating language

* fix pixlyzer shape generation

* use empty_shape

* generate blocks and shapes

* update pixlyzer dir

* Revert "update pixlyzer dir"

This reverts commit ee9a0e7a49.

* fix

* fix

* Revert "fix"

This reverts commit ad12ddcb00.

* fix

* detect pixlyzer fail

* fix pixlyzer

* 22w45a

* gen entities

* add async-trait dep

* update codegen/readme.md

* explain when rust_log should be used

* remove some unused code

* start fixing pixlyzer issues

* fix a thing in codegen

* almost fixed

* more progress towards 1.19.3

* 1.19.3-pre2

* fixes

* revert some hardcoded property names

* Delete clientbound_player_info_packet.rs

* handle 1.19.3 player info packets

* handle playerinforemove

* start updating to 1.19.3-rc1

* optional registries work

* fix some issues with 1.19.3

chat doesn't work yet

* aaaaaaaaaaaaaaaaa

* oh

* ignore unused shapes

* uncomment generate_blocks

* fix migrate

* 1.19.3-rc2

* fix clippy warnings

* 1.19.3-rc3

* split the azalea-buf macro into separate modules

* improve Recipe in protocol

* 1.19.3
2022-12-07 21:09:58 -06:00
mat
e99a822995 change to_ansi to not take args 2022-12-04 20:58:14 -06:00
EightFactorial
3b93fc6412
Serialize Component (#47)
* Serializing ClientboundStatusResponsePacket

Enable serialization of ClientboundStatusResponsePacket

* Update clientbound_status_response_packet.rs

Add options previewsChat and enforcesSecureChat

* Serialize Style and TextColor

* Serialize BaseComponent

* Serialize TextComponent

* Fix Style

* Serialize Component

* Fix multiple formats per message, fix reset tag

* Fix Style, again

* Use FlatMapSerializer

* Forgot italics

* Count struct fields, reorganize logic

* Serialize TranslatableComponent

* Rewrite TextComponent Serializer

* Fix using TextColor::Parse

* Code Cleanup

* Add default attribute, just in case

* Clippy

* use serde derive feature + preferred formatting choices

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: mat <github@matdoes.dev>
2022-12-03 19:08:05 -06:00
mat
631ed63dbd
Swarm (#36)
* make azalea-pathfinder dir

* start writing d* lite impl

* more work on d* lite

* work more on implementing d* lite

* full d* lite impl

* updated edges

* add next() function

* add NoPathError

* why does dstar lite not work

* fix d* lite implementation

* make the test actually check the coords

* replace while loop with if statement

* fix clippy complaints

* make W only have to be PartialOrd

* fix PartialOrd issues

* implement mtd* lite

* add a test to mtd* lite

* remove normal d* lite

* make heuristic only take in one arg

* add `success` function

* Update README.md

* evil black magic to make .entity not need dimension

* start adding moves

* slightly improve the vec3/position situation

new macro that implements all the useful functions

* moves stuff

* make it compile

* update deps in az-pathfinder

* make it compile again

* more pathfinding stuff

* add Bot::look_at

* replace EntityMut and EntityRef with just Entity

* block pos pathfinding stuff

* rename movedirection to walkdirection

* execute path every tick

* advance path

* change az-pf version

* make azalea_client keep plugin state

* fix Plugins::get

* why does it think there is air

* start debugging incorrect air

* update some From methods to use rem_euclid

* start adding swarm

* fix deadlock

i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock

* make lookat actually work probably

* fix going too fast

* Update main.rs

* make a thing immutable

* direction_looking_at

* fix rotations

* import swarm in an example

* fix stuff from merge

* remove azalea_pathfinder import

* delete azalea-pathfinder crate

already in azalea::pathfinder module

* swarms

* start working on shared dimensions

* Shared worlds work

* start adding Swarm::add_account

* add_account works

* change "client" to "bot" in some places

* Fix issues from merge

* Update world.rs

* add SwarmEvent::Disconnect(Account)

* almost add SwarmEvent::Chat and new plugin system

it panics rn

* make plugins have to provide the State associated type

* improve comments

* make fn build slightly cleaner

* fix SwarmEvent::Chat

* change a println in bot/main.rs

* Client::shutdown -> disconnect

* polish

fix clippy warnings + improve some docs a bit

* fix shared worlds*

*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot

* i am being trolled by rust

for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane

* make world an RwLock again

* remove debug messages

* fix skipping event ticks

unfortunately now sending events is `.send().await?` instead of just `.send()`

* fix deadlock + warnings

* turns out my floor_mod impl was wrong

and i32::rem_euclid has the correct behavior LOL

* still errors with lots of bots

* make swarm iter & fix new chunks not loading

* improve docs

* start fixing tests

* fix all the tests

except the examples i don't know how to exclude them from the tests

* improve docs some more
2022-11-27 16:25:07 -06:00
mat
5a8f50950a chore: Release 2022-11-19 15:25:55 -06:00
mat
619984fa33
Replace lazy_static with once_cell::sync::Lazy (#43)
* Remove lazy_static in azalea-chat

* replace lazy_static with once_cell everywhere

* fix

* fix import

* ignore a clippy warning in shape codegen
2022-11-19 15:21:54 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
d112856ff6
Entity metadata (#37)
* add example generated metadata.rs

* metadata.rs codegen

* add the files

* add comment to top of metadata.rs

* avoid clone

* metadata

* defaults

* defaults

* fix metadata readers and writers

* fix bad bitmasks and ignore some clippy warnings in generated code

* add set_index function to entity metadatas

* applying metadata
2022-11-06 14:05:01 -06:00
mat
329f8b1784 more docs 2022-10-30 15:28:19 -05:00
mat
44ab1ad6ef chore: Release 2022-10-30 14:04:11 -05:00
mat
889f742696 add "repository" field to all crates 2022-10-30 14:03:13 -05:00
mat
9de6c03dfb use variables directly in format strings
thanks clippy we love you
2022-10-27 21:22:47 -05:00
mat
65da123631
Add Client::set_client_information (#33)
* start adding options

* add default options

* send options packet by default

* mention set_options in Client::join doc

* make TranslatableComponent::read return TextComponent

* change set_options to set_client_information

* clean up some code

* Add `Initialize` event

* fix some clippy warnings

* change `Client::options` to `client_information`
2022-10-23 19:00:24 -05:00
mat
9c67ce9a30 fix stack overflow in az-chat 2022-10-21 22:36:57 -05:00
mat
3fbbe5e93d have Display implemented for the Components 2022-10-21 22:30:19 -05:00
mat
6924502bc4 make TranslatableComponent::read return TextComponent 2022-10-21 22:16:37 -05:00