Commit graph

84 commits

Author SHA1 Message Date
mat
e1e1063d15 astar 2023-05-09 22:05:46 -05:00
mat
634cb8d72c
Inventory (#48)
* start adding azalea-inventory

* design more of how inventories are defined

* start working on az-inv-macros

* inventory macro works

* start adding inventory codegen

* update some deps

* add inventory codegen

* manually write inventory menus

* put the inventories in Client

* start on containersetcontent

* inventory menu should hopefully work

* checks in containersetcontent

* format a comment

* move some variant matches

* inventory.rs

* inventory stuff

* more inventory stuff

* inventory/container tracking works

* start adding interact function

* sequence number

* start adding HitResultComponent

* implement traverse_blocks

* start adding clip

* add clip function

* update_hit_result_component

* start trying to fix

* fix

* make some stuff simpler

* clippy

* lever

* chest

* container handle

* fix ambiguity

* fix some doc tests

* move some container stuff from az-client to azalea

* clicking container

* start implementing simulate_click

* keep working on simulate click

* implement more of simulate_click

this is really boring

* inventory fixes

* start implementing shift clicking

* fix panic in azalea-chat i hope

* shift clicking implemented

* more inventory stuff

* fix items not showing in containers sometimes

* fix test

* fix all warnings

* remove a println

---------

Co-authored-by: mat <git@matdoes.dev>
2023-05-03 20:57:27 -05:00
mat
1fb4418f2c fix conflicts that happen sometimes with serde 2023-05-01 18:36:40 -05:00
mat
16903b73bf fix tests 2023-04-12 03:26:37 +00:00
mat
ac680d39f2 random nbt improvements 2023-03-24 20:09:31 +00:00
mat
0641dac7f0 simd number arrays 2023-03-23 20:20:13 -05:00
mat
95925b64fa nbt lookup optimization 2023-03-23 19:38:18 +00:00
mat
5e5682ab52 polish nbt a bit 2023-03-23 18:04:53 +00:00
mat
ecb3f2ffd7 rename Tag to Nbt 2023-03-23 13:55:33 +00:00
mat
2a07962af9 default for nbtcompound 2023-03-23 13:54:08 +00:00
mat
d08bf9b943 make encode not a Result and small optimizations 2023-03-23 00:19:00 -05:00
mat
c3b63ad129 binary search map 2023-03-22 23:18:55 -05:00
mat
350bbac282 rename benchmarks 2023-03-22 20:59:33 -05:00
mat
95e9ec51dc improve comparison benchmark 2023-03-22 20:49:52 -05:00
mat
03a672ee9b make nbt code more readable and add comparison benchmark 2023-03-22 19:31:28 -05:00
mat
228ee4a2f0 optimize nbt lists 2023-03-22 19:52:19 +00:00
mat
75e62c9136 use enum-as-inner in nbt 2023-03-22 17:58:37 +00:00
mat
6738be8090 use compact_str in nbt 2023-03-22 13:52:38 +00:00
mat
157ac22461 remove unused dependencies
thanks cargo-udeps
2023-03-21 18:07:40 +00:00
mat
40a0c8acfb slightly optimize azalea_nbt::Tag::id 2023-03-11 16:38:13 -06:00
EightFactorial
c57c68ddf8
Add RegistryHolder struct and serde features (#81)
* Make RegistryHolder struct

* Update deps

* Move RegistryHolder to azalea-protocol

* Convert bytes to bools and back

* Rename and shuffle logic

* Move logic into trait, rename methods

* Final touchups

* Ah, merge mistakes

* Add serde support for ResourceLocation

* Reuse structs

* Error when serde skips values in debug mode
Add missing attributes

* Strict_registry feature, require packet feature

* Add test

* Move into packets

* Docs and touchups

* Reword docs

* Move into module inside ClientboundLoginPacket

* Add azalea-nbt serde feature

* remove duplicate comment and type_ -> kind

---------

Co-authored-by: mat <github@matdoes.dev>
2023-03-11 16:00:10 -06:00
mat
ba3d8c35af chore: Release 2023-02-09 21:03:16 -06:00
mat
a5672815cc
Use an ECS (#52)
* add EntityData::kind

* start making metadata use hecs

* make entity codegen generate ecs stuff

* fix registry codegen

* get rid of worldhaver

it's not even used

* add bevy_ecs to deps

* rename Component to FormattedText

also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying

* generate metadata.rs correctly for bevy_ecs

* start switching more entity stuff to use ecs

* more ecs stuff for entity storage

* ok well it compiles but

it definitely doesn't work

* random fixes

* change a bunch of entity things to use the components

* some ecs stuff in az-client

* packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal

* start converting some functions in az-client into systems

committing because i'm about to try something that might go horribly wrong

* start splitting client

i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)

* separate minecraft entity ids from azalea entity ids + more ecs stuff

i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).

* packet handling

now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works

* start figuring out how functions in Client will work

generally just lifetimes being annoying but i think i can get it all to work

* make writing packets work synchronously*

* huh az-client compiles

* start fixing stuff

* start fixing some packets

* make packet handler work

i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet

* fix warnings

* ok what if i just have a bunch of queries and a single packet handler system

* simple example for azalea-client

* 🐛

* maybe fix deadlock idk

can't test it rn lmao

* make physicsstate its own component

* use the default plugins

* azalea compiles lol

* use systemstate for packet handler

* fix entities

basically moved some stuff from being in the world to just being components

* physics (ticking) works

* try to add a .entity_by function

still doesn't work because i want to make the predicate magic

* try to make entity_by work

well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future

* everything compiles

* start converting swarm to use builder

* continue switching swarm to builder and fix stuff

* make swarm use builder

still have to fix some stuff and make client use builder

* fix death event

* client builder

* fix some warnings

* document plugins a bit

* start trying to fix tests

* azalea-ecs

* azalea-ecs stuff compiles

* az-physics tests pass 🎉

* fix all the tests

* clippy on azalea-ecs-macros

* remove now-unnecessary trait_upcasting feature

* fix some clippy::pedantic warnings lol

* why did cargo fmt not remove the trailing spaces

* FIX ALL THE THINGS

* when i said 'all' i meant non-swarm bugs

* start adding task pool

* fix entity deduplication

* fix pathfinder not stopping

* fix some more random bugs

* fix panic that sometimes happens in swarms

* make pathfinder run in task

* fix some tests

* fix doctests and clippy

* deadlock

* fix systems running in wrong order

* fix non-swarm bots
2023-02-04 19:32:27 -06:00
Ubuntu
2539f948c7 have docs for all crates 2023-01-30 22:05:18 +00:00
Ubuntu
3baae656c0 (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
Ubuntu
88fd99ca52 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
EightFactorial
9f5e5c092b
Complete ClientboundCommand{Suggestion}sPacket, Serde support for NBT Tags (#49)
* Serializing ClientboundStatusResponsePacket

Enable serialization of ClientboundStatusResponsePacket

* Update clientbound_status_response_packet.rs

Add options previewsChat and enforcesSecureChat

* Serialize Style and TextColor

* Serialize BaseComponent

* Serialize TextComponent

* Fix Style

* Serialize Component

* Fix multiple formats per message, fix reset tag

* Fix Style, again

* Use FlatMapSerializer

* Forgot italics

* Count struct fields, reorganize logic

* Serialize TranslatableComponent

* Rewrite TextComponent Serializer

* Fix using TextColor::Parse

* Code Cleanup

* Add default attribute, just in case

* Clippy

* use serde derive feature + preferred formatting choices

* McBufWritable for BrigadierNodeStub

* Thanks Clippy...

* Implement suggestions in azalea-brigadier

* Serde support for NBT Tags

* Serde options

* Forgot Options

* Oops, that's McBufWritable for BrigadierParser

* Fix McBufWritable for SlotData

* Complete ClientboundUpdateRecipesPacket

* fix some issues

* better impl McBufReadable for Suggestions

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: mat <github@matdoes.dev>
2022-12-06 20:48:48 -06:00
mat
5a8f50950a chore: Release 2022-11-19 15:25:55 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
Ubuntu
ad8b1b7b24 ignore bad utf8 2022-11-09 18:59:03 +00:00
mat
44ab1ad6ef chore: Release 2022-10-30 14:04:11 -05:00
mat
889f742696 add "repository" field to all crates 2022-10-30 14:03:13 -05:00
mat
9de6c03dfb use variables directly in format strings
thanks clippy we love you
2022-10-27 21:22:47 -05:00
Ubuntu
924a4771d9 (cargo-release) version 0.2.0 2022-10-17 16:28:52 +00:00
Ubuntu
46fbc4654c (cargo-release) version 0.2.0 2022-10-17 16:28:51 +00:00
mat
98224cf913 fix clippy warnings 2022-10-15 16:53:34 -05:00
mat
6f6289376a fix errors with rewritten packet reading
i forgot i never tested it before LMAO
2022-10-07 23:56:23 -05:00
mat
bc3aa9467a
Replace impl Read with Cursor<&[u8]> (#26)
* Start getting rid of Cursor

* try to make the tests pass and fail

* make the tests pass

* remove unused uses

* fix clippy warnings

* fix potential OOM exploits

* fix OOM in az-nbt

* fix nbt benchmark

* fix a test

* start replacing it with Cursor<Vec<u8>>

* wip

* fix all the issues

* fix all tests

* fix nbt benchmark

* fix warnings
2022-10-07 20:12:36 -05:00
Ubuntu
f7e761dfd3 re-enable nbt benches 2022-09-14 18:33:51 +00:00
mat
0085f8a565 make some stuff publishable on crates.io 2022-08-30 21:42:40 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
029ae0e567 use unsigned integers for nbt lengths
probably not an optimization, just makes more sense
2022-08-24 21:09:17 -05:00
mat
c64f10605b fix 2022-08-24 21:03:05 -05:00
mat
e33d57e767 optimize nbt bytearray 2022-08-24 21:02:11 -05:00
mat
2a2e82efeb make some code more idiomatic 2022-08-24 20:00:44 -05:00
mat
ac4d675d44
NBT decoder optimizations (#17)
* replace HashMap with AHashMap

* faster read_string by just doing read_exact

* re-enable all the benchmarks
2022-08-19 14:14:08 -05:00
mat
5a9fca0ca9
Better errors (#14)
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile
2022-08-06 02:22:19 -05:00
mat
cd9a05e5a6 read_into -> read_from
yeah
2022-06-25 02:33:28 -05:00
mat
ba399c4440 switch things to use azalea-buf 2022-06-23 15:28:33 -05:00
mat
5ca49e680e azalea-buf 2022-06-23 15:12:17 -05:00