Commit graph

117 commits

Author SHA1 Message Date
mat
17734cdcbf add safety comments and simplify some code 2023-10-04 20:24:49 -05:00
mat
c2fb991595 BLAZINGLY FAST 🚀🚀🚀 pathfinding 2023-10-04 19:49:30 -05:00
mat
0ef15254c4 also upgrade deps everywhere else lol 2023-10-03 01:37:00 -05:00
mat
985327241d yet another W for linear searches 2023-10-02 19:57:13 -05:00
mat
7b10e5cd7e optimize pathfinder more 2023-10-02 18:53:27 -05:00
mat
d0505f7de3 optimize pathfinder more 2023-10-02 17:51:38 -05:00
mat
befa33a879 organize azalea_core and re-export it from azalea 2023-10-01 15:19:13 -05:00
mat
51963990bc fix entities not always being despawned after merge 2023-09-18 23:25:22 -05:00
mat
856a3252f6 heightmaps 2023-09-17 21:44:17 -05:00
mat
c8aad8bdfe Release 0.8.0
azalea@0.8.0
azalea-auth@0.8.0
azalea-block@0.8.0
azalea-block-macros@0.8.0
azalea-brigadier@0.8.0
azalea-buf@0.8.0
azalea-buf-macros@0.8.0
azalea-chat@0.8.0
azalea-client@0.8.0
azalea-core@0.8.0
azalea-crypto@0.8.0
azalea-entity@0.8.0
azalea-inventory@0.8.0
azalea-inventory-macros@0.8.0
azalea-language@0.8.0
azalea-nbt@0.8.0
azalea-physics@0.8.0
azalea-protocol@0.8.0
azalea-protocol-macros@0.8.0
azalea-registry@0.8.0
azalea-registry-macros@0.8.0
azalea-world@0.8.0

Generated by cargo-workspaces
2023-09-14 19:01:20 -05:00
mat
bcefa64dd1 clippy 2023-09-10 18:22:59 -05:00
mat
5f8704ccc5 fix physics bugs 2023-09-10 18:18:49 -05:00
mat
35d6ac565d upgrade deps 2023-09-08 16:51:32 -05:00
mat
5d7669f72b simplify pathfinder 2023-08-26 03:08:35 -05:00
mat
32eece4d37 implement stepping up stairs 2023-08-25 04:44:20 -05:00
mat
d5465cd28e add basic pathfinding test 2023-08-25 02:34:31 -05:00
mat
4ed4be529f upgrade thiserror and other deps 2023-08-15 22:21:04 -05:00
mat
85357a4b6f derive Copy for ChunkSectionBlockPos 2023-07-20 05:01:58 -05:00
mat
a985cc7442 remove unused deps 2023-07-19 17:13:46 -05:00
mat
7405427199
Mining (#95)
* more mining stuff

* initialize azalea-tags crate

* more mining stuff 2

* mining in ecs

* well technically mining works but

no codegen for how long it takes to mine each block yet

* rename downloads to __cache__

it was bothering me since it's not *just* downloads

* codegen block behavior

* fix not sending packet to finish breaking block

* mining animation 🎉

* clippy

* cleanup, move Client::mine into a client extension

* add azalea/src/mining.rs

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-14 22:20:40 -05:00
mat
d1afd02aa8
Update to Bevy 0.11 (#94)
* update to bevy 0.11

* clippy

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-09 19:11:29 -05:00
mat
804a9fd800 actually make Vec3::length sqrt 2023-06-14 23:50:21 -05:00
mat
dbfbffac14 Vec3::distance_to and clippy 2023-06-14 23:43:54 -05:00
mat
6188230009 add stuff related to chat signing
and also some stuff related to digging because i forgot to do a different branch lol
2023-05-26 15:18:04 -05:00
mat
cb20430481 chore: Release 2023-05-16 23:57:06 -05:00
mat
bb49c78ebc and also update the dependents lol 2023-05-16 23:53:13 -05:00
mat
3f8177a302 chore: Release 2023-05-16 23:49:08 -05:00
mat
634cb8d72c
Inventory (#48)
* start adding azalea-inventory

* design more of how inventories are defined

* start working on az-inv-macros

* inventory macro works

* start adding inventory codegen

* update some deps

* add inventory codegen

* manually write inventory menus

* put the inventories in Client

* start on containersetcontent

* inventory menu should hopefully work

* checks in containersetcontent

* format a comment

* move some variant matches

* inventory.rs

* inventory stuff

* more inventory stuff

* inventory/container tracking works

* start adding interact function

* sequence number

* start adding HitResultComponent

* implement traverse_blocks

* start adding clip

* add clip function

* update_hit_result_component

* start trying to fix

* fix

* make some stuff simpler

* clippy

* lever

* chest

* container handle

* fix ambiguity

* fix some doc tests

* move some container stuff from az-client to azalea

* clicking container

* start implementing simulate_click

* keep working on simulate click

* implement more of simulate_click

this is really boring

* inventory fixes

* start implementing shift clicking

* fix panic in azalea-chat i hope

* shift clicking implemented

* more inventory stuff

* fix items not showing in containers sometimes

* fix test

* fix all warnings

* remove a println

---------

Co-authored-by: mat <git@matdoes.dev>
2023-05-03 20:57:27 -05:00
mat
1fb4418f2c fix conflicts that happen sometimes with serde 2023-05-01 18:36:40 -05:00
mat
ecb3f2ffd7 rename Tag to Nbt 2023-03-23 13:55:33 +00:00
mat
157ac22461 remove unused dependencies
thanks cargo-udeps
2023-03-21 18:07:40 +00:00
mat
12a9c8ce65
1.19.4 (#57)
* 23w03a

* 23w04a

* 23w05a

* 23w06a

* fix

* 23w07a

mojang broke their json data generator so some stuff is missing

* didn't mean to commit that file here

* 1.19.4-pre2

* fix

* 1.19.4-pre3

* fix

* how did these packets get here

* 1.19.4-pre4

* 1.19.4-rc1

* 1.19.4-rc2

* 1.19.4-rc3

* merge main

* remove debugging code

* 1.19.4
2023-03-14 16:33:03 -05:00
mat
aa846bc027 make ResourceLocation::new -> Self and impl Serialize/Deserialize for ResourceLocation 2023-03-14 01:22:15 -05:00
EightFactorial
c57c68ddf8
Add RegistryHolder struct and serde features (#81)
* Make RegistryHolder struct

* Update deps

* Move RegistryHolder to azalea-protocol

* Convert bytes to bools and back

* Rename and shuffle logic

* Move logic into trait, rename methods

* Final touchups

* Ah, merge mistakes

* Add serde support for ResourceLocation

* Reuse structs

* Error when serde skips values in debug mode
Add missing attributes

* Strict_registry feature, require packet feature

* Add test

* Move into packets

* Docs and touchups

* Reword docs

* Move into module inside ClientboundLoginPacket

* Add azalea-nbt serde feature

* remove duplicate comment and type_ -> kind

---------

Co-authored-by: mat <github@matdoes.dev>
2023-03-11 16:00:10 -06:00
mat
5dd35c7ed8
Add World::find_block (#80)
* start adding World::find_block

* keep working on find_block

* BlockStates

* fix sorting

* update examples that use find_one_block

* azalea_block::properties

* fix tests

* add a gotoblock command to testbot
2023-03-07 22:09:56 -06:00
mat
719379a8a7
Bevy 0.10 (#79)
* replace 0.9.1 with 0.10.0

* start migrating to bevy .10

* well it compiles

* doesn't immediately panic

* remove unused imports

* fmt

* delete azalea-ecs

* make RelativeEntityUpdate an EntityCommand

* fix a doc test

* explain what FixedUpdate does
2023-03-07 14:14:36 -06:00
EightFactorial
d88ca2d865
Make things public (#71)
* Make struct data pub

* Add derives

* Rename packet fields

* Make Palette structs pub
2023-02-21 12:13:06 -06:00
mat
ba3d8c35af chore: Release 2023-02-09 21:03:16 -06:00
mat
0d3a091c23 improve docs 2023-02-05 14:31:52 -06:00
mat
a5672815cc
Use an ECS (#52)
* add EntityData::kind

* start making metadata use hecs

* make entity codegen generate ecs stuff

* fix registry codegen

* get rid of worldhaver

it's not even used

* add bevy_ecs to deps

* rename Component to FormattedText

also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying

* generate metadata.rs correctly for bevy_ecs

* start switching more entity stuff to use ecs

* more ecs stuff for entity storage

* ok well it compiles but

it definitely doesn't work

* random fixes

* change a bunch of entity things to use the components

* some ecs stuff in az-client

* packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal

* start converting some functions in az-client into systems

committing because i'm about to try something that might go horribly wrong

* start splitting client

i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)

* separate minecraft entity ids from azalea entity ids + more ecs stuff

i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).

* packet handling

now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works

* start figuring out how functions in Client will work

generally just lifetimes being annoying but i think i can get it all to work

* make writing packets work synchronously*

* huh az-client compiles

* start fixing stuff

* start fixing some packets

* make packet handler work

i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet

* fix warnings

* ok what if i just have a bunch of queries and a single packet handler system

* simple example for azalea-client

* 🐛

* maybe fix deadlock idk

can't test it rn lmao

* make physicsstate its own component

* use the default plugins

* azalea compiles lol

* use systemstate for packet handler

* fix entities

basically moved some stuff from being in the world to just being components

* physics (ticking) works

* try to add a .entity_by function

still doesn't work because i want to make the predicate magic

* try to make entity_by work

well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future

* everything compiles

* start converting swarm to use builder

* continue switching swarm to builder and fix stuff

* make swarm use builder

still have to fix some stuff and make client use builder

* fix death event

* client builder

* fix some warnings

* document plugins a bit

* start trying to fix tests

* azalea-ecs

* azalea-ecs stuff compiles

* az-physics tests pass 🎉

* fix all the tests

* clippy on azalea-ecs-macros

* remove now-unnecessary trait_upcasting feature

* fix some clippy::pedantic warnings lol

* why did cargo fmt not remove the trailing spaces

* FIX ALL THE THINGS

* when i said 'all' i meant non-swarm bugs

* start adding task pool

* fix entity deduplication

* fix pathfinder not stopping

* fix some more random bugs

* fix panic that sometimes happens in swarms

* make pathfinder run in task

* fix some tests

* fix doctests and clippy

* deadlock

* fix systems running in wrong order

* fix non-swarm bots
2023-02-04 19:32:27 -06:00
Ubuntu
2539f948c7 have docs for all crates 2023-01-30 22:05:18 +00:00
EightFactorial
9a66cb97a6
Fix test and packets (#60)
* Fix test and packets

* Fix bug, fix a couple more packets

* add tests and fix stuff

* fix warnings

Co-authored-by: Ubuntu <github@matdoes.dev>
2023-01-25 11:51:27 -06:00
mat
c652bbc609 clippy 2023-01-21 22:25:22 -06:00
Ubuntu
75db835bfc (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
Ubuntu
3baae656c0 (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
Ubuntu
fd6da211b7 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
Ubuntu
88fd99ca52 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
mat
70e2dfed16 wrap_comments = true 2022-12-08 18:39:35 -06:00
mat
7d901e39bc
1.19.3 (#34)
* start updating to 22w42a

* work a bit more on 22w42a

* player chat packet

* serverbound hello packet

* Update mod.rs

* add more stuff to clientbound player chat packet

* ClientboundPlayerInfoUpdatePacket

* features enabled and container closed

* serverbound chat packets

* make it compile

* 22w43a

* ServerboundChatSessionUpdatePacket

* profile_public_key isn't Option anymore

* Update bitset.rs

* joining a server works

* fix entitydatavalue

* backtraces + fix clientbound chat message

* fix some warnings and add more ecomments

* 22w44a

* generate en_us.json

* add updating guide to codegen/readme

* fix some markdown

* update list of generated things

* metadata stuff

* Replace PJS generator mod with PixLyzer (#38)

* pixlizer extractor

* start working on shape extraction

* fix generating language

* fix pixlyzer shape generation

* use empty_shape

* generate blocks and shapes

* update pixlyzer dir

* Revert "update pixlyzer dir"

This reverts commit ee9a0e7a49.

* fix

* fix

* Revert "fix"

This reverts commit ad12ddcb00.

* fix

* detect pixlyzer fail

* fix pixlyzer

* 22w45a

* gen entities

* add async-trait dep

* update codegen/readme.md

* explain when rust_log should be used

* remove some unused code

* start fixing pixlyzer issues

* fix a thing in codegen

* almost fixed

* more progress towards 1.19.3

* 1.19.3-pre2

* fixes

* revert some hardcoded property names

* Delete clientbound_player_info_packet.rs

* handle 1.19.3 player info packets

* handle playerinforemove

* start updating to 1.19.3-rc1

* optional registries work

* fix some issues with 1.19.3

chat doesn't work yet

* aaaaaaaaaaaaaaaaa

* oh

* ignore unused shapes

* uncomment generate_blocks

* fix migrate

* 1.19.3-rc2

* fix clippy warnings

* 1.19.3-rc3

* split the azalea-buf macro into separate modules

* improve Recipe in protocol

* 1.19.3
2022-12-07 21:09:58 -06:00
EightFactorial
9f5e5c092b
Complete ClientboundCommand{Suggestion}sPacket, Serde support for NBT Tags (#49)
* Serializing ClientboundStatusResponsePacket

Enable serialization of ClientboundStatusResponsePacket

* Update clientbound_status_response_packet.rs

Add options previewsChat and enforcesSecureChat

* Serialize Style and TextColor

* Serialize BaseComponent

* Serialize TextComponent

* Fix Style

* Serialize Component

* Fix multiple formats per message, fix reset tag

* Fix Style, again

* Use FlatMapSerializer

* Forgot italics

* Count struct fields, reorganize logic

* Serialize TranslatableComponent

* Rewrite TextComponent Serializer

* Fix using TextColor::Parse

* Code Cleanup

* Add default attribute, just in case

* Clippy

* use serde derive feature + preferred formatting choices

* McBufWritable for BrigadierNodeStub

* Thanks Clippy...

* Implement suggestions in azalea-brigadier

* Serde support for NBT Tags

* Serde options

* Forgot Options

* Oops, that's McBufWritable for BrigadierParser

* Fix McBufWritable for SlotData

* Complete ClientboundUpdateRecipesPacket

* fix some issues

* better impl McBufReadable for Suggestions

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: mat <github@matdoes.dev>
2022-12-06 20:48:48 -06:00