Commit graph

54 commits

Author SHA1 Message Date
mat
0ef15254c4 also upgrade deps everywhere else lol 2023-10-03 01:37:00 -05:00
mat
994bac2c13 add benchmarks to azalea-world 2023-10-02 00:20:20 -05:00
mat
0bf8291388 check for entity duplication before spawning
this fixes behavior where in swarms entities in the world might sometimes have a duplicate that gets spawned and despawned immediately
2023-09-28 21:57:36 -05:00
mat
c3717eaead finish releasing 0.8 2023-09-14 19:15:42 -05:00
mat
c8aad8bdfe Release 0.8.0
azalea@0.8.0
azalea-auth@0.8.0
azalea-block@0.8.0
azalea-block-macros@0.8.0
azalea-brigadier@0.8.0
azalea-buf@0.8.0
azalea-buf-macros@0.8.0
azalea-chat@0.8.0
azalea-client@0.8.0
azalea-core@0.8.0
azalea-crypto@0.8.0
azalea-entity@0.8.0
azalea-inventory@0.8.0
azalea-inventory-macros@0.8.0
azalea-language@0.8.0
azalea-nbt@0.8.0
azalea-physics@0.8.0
azalea-protocol@0.8.0
azalea-protocol-macros@0.8.0
azalea-registry@0.8.0
azalea-registry-macros@0.8.0
azalea-world@0.8.0

Generated by cargo-workspaces
2023-09-14 19:01:20 -05:00
mat
35d6ac565d upgrade deps 2023-09-08 16:51:32 -05:00
mat
4ed4be529f upgrade thiserror and other deps 2023-08-15 22:21:04 -05:00
mat
a985cc7442 remove unused deps 2023-07-19 17:13:46 -05:00
mat
d1afd02aa8
Update to Bevy 0.11 (#94)
* update to bevy 0.11

* clippy

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-09 19:11:29 -05:00
mat
8ef57aa698 chore: Release 2023-05-17 00:04:16 -05:00
mat
cb20430481 chore: Release 2023-05-16 23:57:06 -05:00
mat
bb49c78ebc and also update the dependents lol 2023-05-16 23:53:13 -05:00
mat
3f8177a302 chore: Release 2023-05-16 23:49:08 -05:00
mat
634cb8d72c
Inventory (#48)
* start adding azalea-inventory

* design more of how inventories are defined

* start working on az-inv-macros

* inventory macro works

* start adding inventory codegen

* update some deps

* add inventory codegen

* manually write inventory menus

* put the inventories in Client

* start on containersetcontent

* inventory menu should hopefully work

* checks in containersetcontent

* format a comment

* move some variant matches

* inventory.rs

* inventory stuff

* more inventory stuff

* inventory/container tracking works

* start adding interact function

* sequence number

* start adding HitResultComponent

* implement traverse_blocks

* start adding clip

* add clip function

* update_hit_result_component

* start trying to fix

* fix

* make some stuff simpler

* clippy

* lever

* chest

* container handle

* fix ambiguity

* fix some doc tests

* move some container stuff from az-client to azalea

* clicking container

* start implementing simulate_click

* keep working on simulate click

* implement more of simulate_click

this is really boring

* inventory fixes

* start implementing shift clicking

* fix panic in azalea-chat i hope

* shift clicking implemented

* more inventory stuff

* fix items not showing in containers sometimes

* fix test

* fix all warnings

* remove a println

---------

Co-authored-by: mat <git@matdoes.dev>
2023-05-03 20:57:27 -05:00
mat
719379a8a7
Bevy 0.10 (#79)
* replace 0.9.1 with 0.10.0

* start migrating to bevy .10

* well it compiles

* doesn't immediately panic

* remove unused imports

* fmt

* delete azalea-ecs

* make RelativeEntityUpdate an EntityCommand

* fix a doc test

* explain what FixedUpdate does
2023-03-07 14:14:36 -06:00
mat
c1588ef66e
Fix system order ambiguities (#74)
* start fixing stuff where systems run in the wrong order

* fix ordering ambiguity

* add debugging guide

* some fixes

* fix panic for swarms

* fix some warnings
2023-02-25 17:32:15 -06:00
mat
7e43e6d24a no iyes_loopless 2023-02-09 21:20:09 -06:00
mat
ba3d8c35af chore: Release 2023-02-09 21:03:16 -06:00
mat
2c7518be33 release ecs crates 2023-02-09 21:02:34 -06:00
mat
a5672815cc
Use an ECS (#52)
* add EntityData::kind

* start making metadata use hecs

* make entity codegen generate ecs stuff

* fix registry codegen

* get rid of worldhaver

it's not even used

* add bevy_ecs to deps

* rename Component to FormattedText

also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying

* generate metadata.rs correctly for bevy_ecs

* start switching more entity stuff to use ecs

* more ecs stuff for entity storage

* ok well it compiles but

it definitely doesn't work

* random fixes

* change a bunch of entity things to use the components

* some ecs stuff in az-client

* packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal

* start converting some functions in az-client into systems

committing because i'm about to try something that might go horribly wrong

* start splitting client

i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)

* separate minecraft entity ids from azalea entity ids + more ecs stuff

i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).

* packet handling

now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works

* start figuring out how functions in Client will work

generally just lifetimes being annoying but i think i can get it all to work

* make writing packets work synchronously*

* huh az-client compiles

* start fixing stuff

* start fixing some packets

* make packet handler work

i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet

* fix warnings

* ok what if i just have a bunch of queries and a single packet handler system

* simple example for azalea-client

* 🐛

* maybe fix deadlock idk

can't test it rn lmao

* make physicsstate its own component

* use the default plugins

* azalea compiles lol

* use systemstate for packet handler

* fix entities

basically moved some stuff from being in the world to just being components

* physics (ticking) works

* try to add a .entity_by function

still doesn't work because i want to make the predicate magic

* try to make entity_by work

well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future

* everything compiles

* start converting swarm to use builder

* continue switching swarm to builder and fix stuff

* make swarm use builder

still have to fix some stuff and make client use builder

* fix death event

* client builder

* fix some warnings

* document plugins a bit

* start trying to fix tests

* azalea-ecs

* azalea-ecs stuff compiles

* az-physics tests pass 🎉

* fix all the tests

* clippy on azalea-ecs-macros

* remove now-unnecessary trait_upcasting feature

* fix some clippy::pedantic warnings lol

* why did cargo fmt not remove the trailing spaces

* FIX ALL THE THINGS

* when i said 'all' i meant non-swarm bugs

* start adding task pool

* fix entity deduplication

* fix pathfinder not stopping

* fix some more random bugs

* fix panic that sometimes happens in swarms

* make pathfinder run in task

* fix some tests

* fix doctests and clippy

* deadlock

* fix systems running in wrong order

* fix non-swarm bots
2023-02-04 19:32:27 -06:00
Ubuntu
0cce10d1a5 (cargo-release) version 0.5.0 2022-12-09 15:34:27 +00:00
Ubuntu
a6a0839521 (cargo-release) version 0.5.0 2022-12-09 15:34:27 +00:00
Ubuntu
75db835bfc (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
Ubuntu
3baae656c0 (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
Ubuntu
fd6da211b7 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
Ubuntu
5d1b8e0339 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
Ubuntu
88fd99ca52 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
mat
631ed63dbd
Swarm (#36)
* make azalea-pathfinder dir

* start writing d* lite impl

* more work on d* lite

* work more on implementing d* lite

* full d* lite impl

* updated edges

* add next() function

* add NoPathError

* why does dstar lite not work

* fix d* lite implementation

* make the test actually check the coords

* replace while loop with if statement

* fix clippy complaints

* make W only have to be PartialOrd

* fix PartialOrd issues

* implement mtd* lite

* add a test to mtd* lite

* remove normal d* lite

* make heuristic only take in one arg

* add `success` function

* Update README.md

* evil black magic to make .entity not need dimension

* start adding moves

* slightly improve the vec3/position situation

new macro that implements all the useful functions

* moves stuff

* make it compile

* update deps in az-pathfinder

* make it compile again

* more pathfinding stuff

* add Bot::look_at

* replace EntityMut and EntityRef with just Entity

* block pos pathfinding stuff

* rename movedirection to walkdirection

* execute path every tick

* advance path

* change az-pf version

* make azalea_client keep plugin state

* fix Plugins::get

* why does it think there is air

* start debugging incorrect air

* update some From methods to use rem_euclid

* start adding swarm

* fix deadlock

i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock

* make lookat actually work probably

* fix going too fast

* Update main.rs

* make a thing immutable

* direction_looking_at

* fix rotations

* import swarm in an example

* fix stuff from merge

* remove azalea_pathfinder import

* delete azalea-pathfinder crate

already in azalea::pathfinder module

* swarms

* start working on shared dimensions

* Shared worlds work

* start adding Swarm::add_account

* add_account works

* change "client" to "bot" in some places

* Fix issues from merge

* Update world.rs

* add SwarmEvent::Disconnect(Account)

* almost add SwarmEvent::Chat and new plugin system

it panics rn

* make plugins have to provide the State associated type

* improve comments

* make fn build slightly cleaner

* fix SwarmEvent::Chat

* change a println in bot/main.rs

* Client::shutdown -> disconnect

* polish

fix clippy warnings + improve some docs a bit

* fix shared worlds*

*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot

* i am being trolled by rust

for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane

* make world an RwLock again

* remove debug messages

* fix skipping event ticks

unfortunately now sending events is `.send().await?` instead of just `.send()`

* fix deadlock + warnings

* turns out my floor_mod impl was wrong

and i32::rem_euclid has the correct behavior LOL

* still errors with lots of bots

* make swarm iter & fix new chunks not loading

* improve docs

* start fixing tests

* fix all the tests

except the examples i don't know how to exclude them from the tests

* improve docs some more
2022-11-27 16:25:07 -06:00
mat
5a8f50950a chore: Release 2022-11-19 15:25:55 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
d112856ff6
Entity metadata (#37)
* add example generated metadata.rs

* metadata.rs codegen

* add the files

* add comment to top of metadata.rs

* avoid clone

* metadata

* defaults

* defaults

* fix metadata readers and writers

* fix bad bitmasks and ignore some clippy warnings in generated code

* add set_index function to entity metadatas

* applying metadata
2022-11-06 14:05:01 -06:00
mat
44ab1ad6ef chore: Release 2022-10-30 14:04:11 -05:00
mat
889f742696 add "repository" field to all crates 2022-10-30 14:03:13 -05:00
Ubuntu
9a7d2d51b5 (cargo-release) version 0.2.0 2022-10-17 16:28:53 +00:00
Ubuntu
7c71efab4a (cargo-release) version 0.2.0 2022-10-17 16:28:53 +00:00
Ubuntu
4e8bdfe7aa (cargo-release) version 0.2.0 2022-10-17 16:28:52 +00:00
Ubuntu
924a4771d9 (cargo-release) version 0.2.0 2022-10-17 16:28:52 +00:00
Ubuntu
e4a85363b0 (cargo-release) version 0.2.0 2022-10-17 16:28:52 +00:00
Ubuntu
e6f023a38b (cargo-release) version 0.2.0 2022-10-17 16:28:52 +00:00
Ubuntu
46fbc4654c (cargo-release) version 0.2.0 2022-10-17 16:28:51 +00:00
mat
c31a1f9434 fix outdated EntityDataValue 2022-09-10 19:46:01 -05:00
mat
e9f88ce546 Publish everything* to crates.io
Except azalea-client since it's not ready yet
2022-09-05 10:36:48 -05:00
mat
99fcad7bc4 fix chunks not being able to be read 2022-09-04 21:24:10 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
b8228a0360
Azalea registry (#20)
* make azalea-registry crate

* add trait feature to az-block

* registr

* registry macro

* impl Display for registry things

* registries
2022-08-27 20:31:21 -05:00
mat
5a9fca0ca9
Better errors (#14)
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile
2022-08-06 02:22:19 -05:00
mat
b030b0ea33 start adding moving 2022-06-24 23:10:59 -05:00
mat
37c6618c16 Fix everything so azalea-buf works 2022-06-23 19:17:04 -05:00
mat
bb6b116cb8 Improvements to azalea-world for entities 2022-06-19 00:30:24 -05:00
mat
614b211298 EntityStorage 2022-06-17 23:55:11 -05:00