* start updating to 22w42a
* work a bit more on 22w42a
* player chat packet
* serverbound hello packet
* Update mod.rs
* add more stuff to clientbound player chat packet
* ClientboundPlayerInfoUpdatePacket
* features enabled and container closed
* serverbound chat packets
* make it compile
* 22w43a
* ServerboundChatSessionUpdatePacket
* profile_public_key isn't Option anymore
* Update bitset.rs
* joining a server works
* fix entitydatavalue
* backtraces + fix clientbound chat message
* fix some warnings and add more ecomments
* 22w44a
* generate en_us.json
* add updating guide to codegen/readme
* fix some markdown
* update list of generated things
* metadata stuff
* Replace PJS generator mod with PixLyzer (#38)
* pixlizer extractor
* start working on shape extraction
* fix generating language
* fix pixlyzer shape generation
* use empty_shape
* generate blocks and shapes
* update pixlyzer dir
* Revert "update pixlyzer dir"
This reverts commit ee9a0e7a49.
* fix
* fix
* Revert "fix"
This reverts commit ad12ddcb00.
* fix
* detect pixlyzer fail
* fix pixlyzer
* 22w45a
* gen entities
* add async-trait dep
* update codegen/readme.md
* explain when rust_log should be used
* remove some unused code
* start fixing pixlyzer issues
* fix a thing in codegen
* almost fixed
* more progress towards 1.19.3
* 1.19.3-pre2
* fixes
* revert some hardcoded property names
* Delete clientbound_player_info_packet.rs
* handle 1.19.3 player info packets
* handle playerinforemove
* start updating to 1.19.3-rc1
* optional registries work
* fix some issues with 1.19.3
chat doesn't work yet
* aaaaaaaaaaaaaaaaa
* oh
* ignore unused shapes
* uncomment generate_blocks
* fix migrate
* 1.19.3-rc2
* fix clippy warnings
* 1.19.3-rc3
* split the azalea-buf macro into separate modules
* improve Recipe in protocol
* 1.19.3
* make azalea-pathfinder dir
* start writing d* lite impl
* more work on d* lite
* work more on implementing d* lite
* full d* lite impl
* updated edges
* add next() function
* add NoPathError
* why does dstar lite not work
* fix d* lite implementation
* make the test actually check the coords
* replace while loop with if statement
* fix clippy complaints
* make W only have to be PartialOrd
* fix PartialOrd issues
* implement mtd* lite
* add a test to mtd* lite
* remove normal d* lite
* make heuristic only take in one arg
* add `success` function
* Update README.md
* evil black magic to make .entity not need dimension
* start adding moves
* slightly improve the vec3/position situation
new macro that implements all the useful functions
* moves stuff
* make it compile
* update deps in az-pathfinder
* make it compile again
* more pathfinding stuff
* add Bot::look_at
* replace EntityMut and EntityRef with just Entity
* block pos pathfinding stuff
* rename movedirection to walkdirection
* execute path every tick
* advance path
* change az-pf version
* make azalea_client keep plugin state
* fix Plugins::get
* why does it think there is air
* start debugging incorrect air
* update some From methods to use rem_euclid
* start adding swarm
* fix deadlock
i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock
* make lookat actually work probably
* fix going too fast
* Update main.rs
* make a thing immutable
* direction_looking_at
* fix rotations
* import swarm in an example
* fix stuff from merge
* remove azalea_pathfinder import
* delete azalea-pathfinder crate
already in azalea::pathfinder module
* swarms
* start working on shared dimensions
* Shared worlds work
* start adding Swarm::add_account
* add_account works
* change "client" to "bot" in some places
* Fix issues from merge
* Update world.rs
* add SwarmEvent::Disconnect(Account)
* almost add SwarmEvent::Chat and new plugin system
it panics rn
* make plugins have to provide the State associated type
* improve comments
* make fn build slightly cleaner
* fix SwarmEvent::Chat
* change a println in bot/main.rs
* Client::shutdown -> disconnect
* polish
fix clippy warnings + improve some docs a bit
* fix shared worlds*
*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot
* i am being trolled by rust
for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane
* make world an RwLock again
* remove debug messages
* fix skipping event ticks
unfortunately now sending events is `.send().await?` instead of just `.send()`
* fix deadlock + warnings
* turns out my floor_mod impl was wrong
and i32::rem_euclid has the correct behavior LOL
* still errors with lots of bots
* make swarm iter & fix new chunks not loading
* improve docs
* start fixing tests
* fix all the tests
except the examples i don't know how to exclude them from the tests
* improve docs some more
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
* add example generated metadata.rs
* metadata.rs codegen
* add the files
* add comment to top of metadata.rs
* avoid clone
* metadata
* defaults
* defaults
* fix metadata readers and writers
* fix bad bitmasks and ignore some clippy warnings in generated code
* add set_index function to entity metadatas
* applying metadata
* Start getting rid of Cursor
* try to make the tests pass and fail
* make the tests pass
* remove unused uses
* fix clippy warnings
* fix potential OOM exploits
* fix OOM in az-nbt
* fix nbt benchmark
* fix a test
* start replacing it with Cursor<Vec<u8>>
* wip
* fix all the issues
* fix all tests
* fix nbt benchmark
* fix warnings
* add a couple more packets and improve codegen
* enums in packet codegen
* fix enums and MORE PACKETS
* make unsigned numbers the default
* codegen can make hashmaps
* UnsizedByteArray in codegen
* Vec and Option
* enum codgen works in more situations
* ServerboundInteractPacket
* Fix error with new error system
* More packets
* more packets
* more packets
* guess what was added
* yeah it's more packets
* add more packets
* packets
* start adding ClientboundBossEventPacket
* finish boss event packet
* improve codegen for linux
* start on command suggestions packet
* rename declare_commands to commands
* más paquetes
* fix generating custom payload packet
* more packets
* mehr Pakete
* improve codegen for movement packets
* rename move packets to have "packet" at the end
* fix some unused variable warns
* addere plus facis
* pli da pakoj
* plus de paquets
* più pacchetti
* make ChatFormatting a macro in azalea-chat
* change a match to matches! macro
* update SetPlayerTeam to use ChatFormatting
* ClientboundSetScorePacket & fix clippy warnings
* finish game state 🎉
* add remaining packets for other states
* fix error in ping.rs
* make reading use thiserror
* finish implementing all the error things
* clippy warnings related to ok_or
* fix some errors in other places
* thiserror in more places
* don't use closures in a couple places
* errors in writing packet
* rip backtraces
* change some BufReadError::Custom to UnexpectedEnumVariant
* Errors say what packet is bad
* error on leftover data and fix
it wasn't reading the properties for gameprofile