Commit graph

63 commits

Author SHA1 Message Date
mat
ba3d8c35af chore: Release 2023-02-09 21:03:16 -06:00
mat
a5672815cc
Use an ECS (#52)
* add EntityData::kind

* start making metadata use hecs

* make entity codegen generate ecs stuff

* fix registry codegen

* get rid of worldhaver

it's not even used

* add bevy_ecs to deps

* rename Component to FormattedText

also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying

* generate metadata.rs correctly for bevy_ecs

* start switching more entity stuff to use ecs

* more ecs stuff for entity storage

* ok well it compiles but

it definitely doesn't work

* random fixes

* change a bunch of entity things to use the components

* some ecs stuff in az-client

* packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal

* start converting some functions in az-client into systems

committing because i'm about to try something that might go horribly wrong

* start splitting client

i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)

* separate minecraft entity ids from azalea entity ids + more ecs stuff

i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).

* packet handling

now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works

* start figuring out how functions in Client will work

generally just lifetimes being annoying but i think i can get it all to work

* make writing packets work synchronously*

* huh az-client compiles

* start fixing stuff

* start fixing some packets

* make packet handler work

i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet

* fix warnings

* ok what if i just have a bunch of queries and a single packet handler system

* simple example for azalea-client

* 🐛

* maybe fix deadlock idk

can't test it rn lmao

* make physicsstate its own component

* use the default plugins

* azalea compiles lol

* use systemstate for packet handler

* fix entities

basically moved some stuff from being in the world to just being components

* physics (ticking) works

* try to add a .entity_by function

still doesn't work because i want to make the predicate magic

* try to make entity_by work

well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future

* everything compiles

* start converting swarm to use builder

* continue switching swarm to builder and fix stuff

* make swarm use builder

still have to fix some stuff and make client use builder

* fix death event

* client builder

* fix some warnings

* document plugins a bit

* start trying to fix tests

* azalea-ecs

* azalea-ecs stuff compiles

* az-physics tests pass 🎉

* fix all the tests

* clippy on azalea-ecs-macros

* remove now-unnecessary trait_upcasting feature

* fix some clippy::pedantic warnings lol

* why did cargo fmt not remove the trailing spaces

* FIX ALL THE THINGS

* when i said 'all' i meant non-swarm bugs

* start adding task pool

* fix entity deduplication

* fix pathfinder not stopping

* fix some more random bugs

* fix panic that sometimes happens in swarms

* make pathfinder run in task

* fix some tests

* fix doctests and clippy

* deadlock

* fix systems running in wrong order

* fix non-swarm bots
2023-02-04 19:32:27 -06:00
Ubuntu
2539f948c7 have docs for all crates 2023-01-30 22:05:18 +00:00
Ubuntu
3baae656c0 (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
Ubuntu
88fd99ca52 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
EightFactorial
9f5e5c092b
Complete ClientboundCommand{Suggestion}sPacket, Serde support for NBT Tags (#49)
* Serializing ClientboundStatusResponsePacket

Enable serialization of ClientboundStatusResponsePacket

* Update clientbound_status_response_packet.rs

Add options previewsChat and enforcesSecureChat

* Serialize Style and TextColor

* Serialize BaseComponent

* Serialize TextComponent

* Fix Style

* Serialize Component

* Fix multiple formats per message, fix reset tag

* Fix Style, again

* Use FlatMapSerializer

* Forgot italics

* Count struct fields, reorganize logic

* Serialize TranslatableComponent

* Rewrite TextComponent Serializer

* Fix using TextColor::Parse

* Code Cleanup

* Add default attribute, just in case

* Clippy

* use serde derive feature + preferred formatting choices

* McBufWritable for BrigadierNodeStub

* Thanks Clippy...

* Implement suggestions in azalea-brigadier

* Serde support for NBT Tags

* Serde options

* Forgot Options

* Oops, that's McBufWritable for BrigadierParser

* Fix McBufWritable for SlotData

* Complete ClientboundUpdateRecipesPacket

* fix some issues

* better impl McBufReadable for Suggestions

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: mat <github@matdoes.dev>
2022-12-06 20:48:48 -06:00
mat
5a8f50950a chore: Release 2022-11-19 15:25:55 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
Ubuntu
ad8b1b7b24 ignore bad utf8 2022-11-09 18:59:03 +00:00
mat
44ab1ad6ef chore: Release 2022-10-30 14:04:11 -05:00
mat
889f742696 add "repository" field to all crates 2022-10-30 14:03:13 -05:00
mat
9de6c03dfb use variables directly in format strings
thanks clippy we love you
2022-10-27 21:22:47 -05:00
Ubuntu
924a4771d9 (cargo-release) version 0.2.0 2022-10-17 16:28:52 +00:00
Ubuntu
46fbc4654c (cargo-release) version 0.2.0 2022-10-17 16:28:51 +00:00
mat
98224cf913 fix clippy warnings 2022-10-15 16:53:34 -05:00
mat
6f6289376a fix errors with rewritten packet reading
i forgot i never tested it before LMAO
2022-10-07 23:56:23 -05:00
mat
bc3aa9467a
Replace impl Read with Cursor<&[u8]> (#26)
* Start getting rid of Cursor

* try to make the tests pass and fail

* make the tests pass

* remove unused uses

* fix clippy warnings

* fix potential OOM exploits

* fix OOM in az-nbt

* fix nbt benchmark

* fix a test

* start replacing it with Cursor<Vec<u8>>

* wip

* fix all the issues

* fix all tests

* fix nbt benchmark

* fix warnings
2022-10-07 20:12:36 -05:00
Ubuntu
f7e761dfd3 re-enable nbt benches 2022-09-14 18:33:51 +00:00
mat
0085f8a565 make some stuff publishable on crates.io 2022-08-30 21:42:40 -05:00
mat
f42d630544
Physics (#11)
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works 🎉

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From<EntityMut> for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy
2022-08-29 20:41:01 -05:00
mat
029ae0e567 use unsigned integers for nbt lengths
probably not an optimization, just makes more sense
2022-08-24 21:09:17 -05:00
mat
c64f10605b fix 2022-08-24 21:03:05 -05:00
mat
e33d57e767 optimize nbt bytearray 2022-08-24 21:02:11 -05:00
mat
2a2e82efeb make some code more idiomatic 2022-08-24 20:00:44 -05:00
mat
ac4d675d44
NBT decoder optimizations (#17)
* replace HashMap with AHashMap

* faster read_string by just doing read_exact

* re-enable all the benchmarks
2022-08-19 14:14:08 -05:00
mat
5a9fca0ca9
Better errors (#14)
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile
2022-08-06 02:22:19 -05:00
mat
cd9a05e5a6 read_into -> read_from
yeah
2022-06-25 02:33:28 -05:00
mat
ba399c4440 switch things to use azalea-buf 2022-06-23 15:28:33 -05:00
mat
5ca49e680e azalea-buf 2022-06-23 15:12:17 -05:00
mat
0530c57579 Fixes 2022-05-26 17:55:07 -05:00
mat
c987812927 clippy 2022-05-03 18:20:24 +00:00
mat
0bd798045c more azalea-world stuff 2022-05-03 00:33:32 -05:00
mat
db2fcecdc3 Change some generics to impl Trait 2022-05-01 22:58:20 -05:00
mat
44db8948d6 Re-enable NBT decoding benchmark 2022-05-01 22:53:24 -05:00
mat
567c6f4f2c Reduce usage of AsyncRead
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
2022-05-01 21:54:03 -05:00
mat
97d392f4e5 fix warnings in azalea-nbt 2022-04-24 14:56:46 -05:00
mat
59ef945094 fix writing wrong ids in nbt 2022-04-24 14:53:01 -05:00
mat
b43ad19636 remove an unused thing from dependencies 2022-04-24 14:44:02 -05:00
Ubuntu
7a272c216b Vec<Tag> to [Tag] 2022-04-23 04:28:19 +00:00
Ubuntu
46454793e0 clean up some code 2022-04-23 04:14:19 +00:00
mat
3a6810ca1d vroom vroom 2022-04-22 22:38:42 -05:00
mat
3057ae8b4a maybe optimization 2022-04-22 20:49:42 -05:00
mat
b03d3da659 inline reading in nbt decoding 2022-04-22 18:23:29 +00:00
mat
99652200aa simplify nbt list optimization 2022-04-22 18:03:57 +00:00
mat
7df6522489 remove irrelevant comment 2022-04-22 14:51:03 +00:00
mat
67c6e33344 fix nbt decode benchmark 2022-04-22 00:52:22 -05:00
mat
1bbd8b99b3 nbt optimizations 2022-04-22 05:02:45 +00:00
mat
39d77475d3 remove some useless code 2022-04-22 04:37:45 +00:00
mat
248f752748 simplify error handling 2022-04-22 04:33:58 +00:00
mat
03d14e13f2 make benchmarks work again 2022-04-21 18:08:33 +00:00