Commit graph

41 commits

Author SHA1 Message Date
mat
7357455cad Revert "Release 0.10.0"
This reverts commit f26aa56f42.
2024-04-24 04:11:53 +00:00
mat
f26aa56f42 Release 0.10.0
azalea@0.10.0
azalea-auth@0.10.0
azalea-block@0.10.0
azalea-block-macros@0.10.0
azalea-brigadier@0.10.0
azalea-buf@0.10.0
azalea-buf-macros@0.10.0
azalea-chat@0.10.0
azalea-client@0.10.0
azalea-core@0.10.0
azalea-crypto@0.10.0
azalea-entity@0.10.0
azalea-inventory@0.10.0
azalea-inventory-macros@0.10.0
azalea-language@0.10.0
azalea-physics@0.10.0
azalea-protocol@0.10.0
azalea-protocol-macros@0.10.0
azalea-registry@0.10.0
azalea-registry-macros@0.10.0
azalea-world@0.10.0

Generated by cargo-workspaces
2024-04-23 23:11:11 -05:00
mat
f919fb65d6 upgrade deps 2024-04-20 04:12:16 +00:00
mat
fa96af786b Release 0.9.1
azalea@0.9.1
azalea-auth@0.9.1
azalea-block@0.9.1
azalea-block-macros@0.9.1
azalea-brigadier@0.9.1
azalea-buf@0.9.1
azalea-buf-macros@0.9.1
azalea-chat@0.9.1
azalea-client@0.9.1
azalea-core@0.9.1
azalea-crypto@0.9.1
azalea-entity@0.9.1
azalea-inventory@0.9.1
azalea-inventory-macros@0.9.1
azalea-language@0.9.1
azalea-physics@0.9.1
azalea-protocol@0.9.1
azalea-protocol-macros@0.9.1
azalea-registry@0.9.1
azalea-registry-macros@0.9.1
azalea-world@0.9.1

Generated by cargo-workspaces
2024-04-18 20:22:26 -05:00
mat
038807e607 fix for hypixel limbo 2024-02-22 22:41:54 -06:00
mat
be4f13c36c upgrade deps, bevy 0.13 2024-02-17 14:43:42 -06:00
mat
64d48897af update deps 2024-01-25 00:44:20 -06:00
mat
fd1c99e74a upgrade deps 2024-01-08 21:15:12 -06:00
mat
348c71b97b
Climbing (#121)
* start implementing climbing

* fix tests

* fix bots running at lower tick rate
2023-12-10 00:08:08 -06:00
mat
f15f0325c0 add BlockState::property 2023-12-09 21:45:36 -06:00
mat
31206701b9 add unit structs for every bool property 2023-12-09 18:32:13 -06:00
mat
6567cf9e5c Release 0.9.0
azalea@0.9.0
azalea-auth@0.9.0
azalea-block@0.9.0
azalea-block-macros@0.9.0
azalea-brigadier@0.9.0
azalea-buf@0.9.0
azalea-buf-macros@0.9.0
azalea-chat@0.9.0
azalea-client@0.9.0
azalea-core@0.9.0
azalea-crypto@0.9.0
azalea-entity@0.9.0
azalea-inventory@0.9.0
azalea-inventory-macros@0.9.0
azalea-language@0.9.0
azalea-physics@0.9.0
azalea-protocol@0.9.0
azalea-protocol-macros@0.9.0
azalea-registry@0.9.0
azalea-registry-macros@0.9.0
azalea-world@0.9.0

Generated by cargo-workspaces
2023-12-05 11:06:51 -06:00
mat
ab5f6d598d upgrade deps 2023-12-05 11:06:24 -06:00
mat
ee55453fbf bevy 0.12 2023-11-06 18:04:57 -06:00
mat
5212ba4d5d update repo links 2023-10-08 03:58:57 -05:00
mat
0ef15254c4 also upgrade deps everywhere else lol 2023-10-03 01:37:00 -05:00
mat
c8aad8bdfe Release 0.8.0
azalea@0.8.0
azalea-auth@0.8.0
azalea-block@0.8.0
azalea-block-macros@0.8.0
azalea-brigadier@0.8.0
azalea-buf@0.8.0
azalea-buf-macros@0.8.0
azalea-chat@0.8.0
azalea-client@0.8.0
azalea-core@0.8.0
azalea-crypto@0.8.0
azalea-entity@0.8.0
azalea-inventory@0.8.0
azalea-inventory-macros@0.8.0
azalea-language@0.8.0
azalea-nbt@0.8.0
azalea-physics@0.8.0
azalea-protocol@0.8.0
azalea-protocol-macros@0.8.0
azalea-registry@0.8.0
azalea-registry-macros@0.8.0
azalea-world@0.8.0

Generated by cargo-workspaces
2023-09-14 19:01:20 -05:00
mat
35d6ac565d upgrade deps 2023-09-08 16:51:32 -05:00
mat
4ed4be529f upgrade thiserror and other deps 2023-08-15 22:21:04 -05:00
mat
7405427199
Mining (#95)
* more mining stuff

* initialize azalea-tags crate

* more mining stuff 2

* mining in ecs

* well technically mining works but

no codegen for how long it takes to mine each block yet

* rename downloads to __cache__

it was bothering me since it's not *just* downloads

* codegen block behavior

* fix not sending packet to finish breaking block

* mining animation 🎉

* clippy

* cleanup, move Client::mine into a client extension

* add azalea/src/mining.rs

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-14 22:20:40 -05:00
mat
d1afd02aa8
Update to Bevy 0.11 (#94)
* update to bevy 0.11

* clippy

---------

Co-authored-by: mat <git@matdoes.dev>
2023-07-09 19:11:29 -05:00
mat
8ef57aa698 chore: Release 2023-05-17 00:04:16 -05:00
mat
12a9c8ce65
1.19.4 (#57)
* 23w03a

* 23w04a

* 23w05a

* 23w06a

* fix

* 23w07a

mojang broke their json data generator so some stuff is missing

* didn't mean to commit that file here

* 1.19.4-pre2

* fix

* 1.19.4-pre3

* fix

* how did these packets get here

* 1.19.4-pre4

* 1.19.4-rc1

* 1.19.4-rc2

* 1.19.4-rc3

* merge main

* remove debugging code

* 1.19.4
2023-03-14 16:33:03 -05:00
mat
5dd35c7ed8
Add World::find_block (#80)
* start adding World::find_block

* keep working on find_block

* BlockStates

* fix sorting

* update examples that use find_one_block

* azalea_block::properties

* fix tests

* add a gotoblock command to testbot
2023-03-07 22:09:56 -06:00
Ubuntu
f5ae1b9717 fix and improve examples in docs 2023-02-10 18:06:18 +00:00
mat
ba3d8c35af chore: Release 2023-02-09 21:03:16 -06:00
Ubuntu
9d4f738d4e make blockstate good 2023-02-10 01:56:45 +00:00
Charles Johnson
48b2a37aa0
derive Debug for BlockState (#64)
* derive `Debug` for `BlockState`

* change default Debug for BlockState

---------

Co-authored-by: Ubuntu <github@matdoes.dev>
2023-02-09 11:18:56 -06:00
mat
a5672815cc
Use an ECS (#52)
* add EntityData::kind

* start making metadata use hecs

* make entity codegen generate ecs stuff

* fix registry codegen

* get rid of worldhaver

it's not even used

* add bevy_ecs to deps

* rename Component to FormattedText

also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying

* generate metadata.rs correctly for bevy_ecs

* start switching more entity stuff to use ecs

* more ecs stuff for entity storage

* ok well it compiles but

it definitely doesn't work

* random fixes

* change a bunch of entity things to use the components

* some ecs stuff in az-client

* packet handler uses the ecs now

and other fun changes

i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those

bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal

* start converting some functions in az-client into systems

committing because i'm about to try something that might go horribly wrong

* start splitting client

i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet)

* separate minecraft entity ids from azalea entity ids + more ecs stuff

i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).

* packet handling

now it runs the schedule only when we get a tick or packet 😄

also i systemified some more functions and did other random fixes so az-world and az-physics compile

making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works

* start figuring out how functions in Client will work

generally just lifetimes being annoying but i think i can get it all to work

* make writing packets work synchronously*

* huh az-client compiles

* start fixing stuff

* start fixing some packets

* make packet handler work

i still haven't actually tested any of this yet lol but in theory it should all work

i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next

ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like
```rs
let local_player = ecs
    .query::<&LocalPlayer>()
    .get_mut(ecs, player_entity)
    .unwrap();
```
i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet

* fix warnings

* ok what if i just have a bunch of queries and a single packet handler system

* simple example for azalea-client

* 🐛

* maybe fix deadlock idk

can't test it rn lmao

* make physicsstate its own component

* use the default plugins

* azalea compiles lol

* use systemstate for packet handler

* fix entities

basically moved some stuff from being in the world to just being components

* physics (ticking) works

* try to add a .entity_by function

still doesn't work because i want to make the predicate magic

* try to make entity_by work

well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future

* everything compiles

* start converting swarm to use builder

* continue switching swarm to builder and fix stuff

* make swarm use builder

still have to fix some stuff and make client use builder

* fix death event

* client builder

* fix some warnings

* document plugins a bit

* start trying to fix tests

* azalea-ecs

* azalea-ecs stuff compiles

* az-physics tests pass 🎉

* fix all the tests

* clippy on azalea-ecs-macros

* remove now-unnecessary trait_upcasting feature

* fix some clippy::pedantic warnings lol

* why did cargo fmt not remove the trailing spaces

* FIX ALL THE THINGS

* when i said 'all' i meant non-swarm bugs

* start adding task pool

* fix entity deduplication

* fix pathfinder not stopping

* fix some more random bugs

* fix panic that sometimes happens in swarms

* make pathfinder run in task

* fix some tests

* fix doctests and clippy

* deadlock

* fix systems running in wrong order

* fix non-swarm bots
2023-02-04 19:32:27 -06:00
Ubuntu
2539f948c7 have docs for all crates 2023-01-30 22:05:18 +00:00
Ubuntu
2c77ea282f (cargo-release) version 0.5.0 2022-12-09 15:34:24 +00:00
mat
70e2dfed16 wrap_comments = true 2022-12-08 18:39:35 -06:00
mat
5a8f50950a chore: Release 2022-11-19 15:25:55 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
44ab1ad6ef chore: Release 2022-10-30 14:04:11 -05:00
mat
889f742696 add "repository" field to all crates 2022-10-30 14:03:13 -05:00
mat
9de6c03dfb use variables directly in format strings
thanks clippy we love you
2022-10-27 21:22:47 -05:00
Ubuntu
bdeafa2c29 (cargo-release) version 0.2.0 2022-10-17 16:28:51 +00:00
mat
c9b4dccd7e
All block shapes & collisions (#22)
* start adding shapes

* add more collision stuff

* DiscreteCubeMerger

* more mergers

* start adding BitSetDiscreteVoxelShape::join

* i love rust 😃 😃 😃

* r

* IT COMPILES????

* fix warning

* fix error

* fix more clippy issues

* add box_shape

* more shape stuff

* make DiscreteVoxelShape an enum

* Update shape.rs

* also make VoxelShape an enum

* implement BitSet::clear

* add more missing things

* it compiles

W

* start block shape codegen

* optimize shape codegen

* make az-block/blocks.rs look better (broken)

* almost new block macro

* make the codegen not generate 'type'

* try to fix

* work more on the blocks macro

* wait it compiles

* fix clippy issues

* shapes codegen works

* well it's almost working

* simplify some shape codegen

* enum type names are correct

* W it compiles

* cargo check no longer warns

* fix some clippy issues

* start making it so the shape impl is on BlockStates

* insane code

* new impl compiles

* fix wrong find_bits + TESTS PASS!

* add a test for slab collision

* fix clippy issues

* ok rust

* fix error that happens when on stairs

* add test for top slabs

* start adding join_is_not_empty

* add more to join_is_not_empty

* top slabs still don't work!!

* x..=0 doesn't work in rust 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃

* remove comment since i added more useful names

* remove some printlns

* fix walls in some configurations erroring

* fix some warnings

* change comment to \`\`\`ignore instead of \`\`\`no_run

* players are .6 wide not .8

* fix clippy's complaints

* i missed one clippy warning
2022-10-02 12:29:47 -05:00
mat
4247945df1 start work on optimizing block macros 2022-09-18 23:13:45 -05:00
mat
0085f8a565 make some stuff publishable on crates.io 2022-08-30 21:42:40 -05:00