Commit graph

42 commits

Author SHA1 Message Date
Ubuntu
aa05eeac50 (cargo-release) version 0.5.0 2022-12-09 15:34:26 +00:00
Ubuntu
6b3b691376 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
Ubuntu
88fd99ca52 (cargo-release) version 0.5.0 2022-12-09 15:34:25 +00:00
mat
70e2dfed16 wrap_comments = true 2022-12-08 18:39:35 -06:00
mat
431f9e90a7
Reauth on invalid session (#50)
* Reauth on invalid session

* fix to actually use new token and retry auth

* fix unused vars
2022-12-07 21:58:42 -06:00
mat
7d901e39bc
1.19.3 (#34)
* start updating to 22w42a

* work a bit more on 22w42a

* player chat packet

* serverbound hello packet

* Update mod.rs

* add more stuff to clientbound player chat packet

* ClientboundPlayerInfoUpdatePacket

* features enabled and container closed

* serverbound chat packets

* make it compile

* 22w43a

* ServerboundChatSessionUpdatePacket

* profile_public_key isn't Option anymore

* Update bitset.rs

* joining a server works

* fix entitydatavalue

* backtraces + fix clientbound chat message

* fix some warnings and add more ecomments

* 22w44a

* generate en_us.json

* add updating guide to codegen/readme

* fix some markdown

* update list of generated things

* metadata stuff

* Replace PJS generator mod with PixLyzer (#38)

* pixlizer extractor

* start working on shape extraction

* fix generating language

* fix pixlyzer shape generation

* use empty_shape

* generate blocks and shapes

* update pixlyzer dir

* Revert "update pixlyzer dir"

This reverts commit ee9a0e7a49.

* fix

* fix

* Revert "fix"

This reverts commit ad12ddcb00.

* fix

* detect pixlyzer fail

* fix pixlyzer

* 22w45a

* gen entities

* add async-trait dep

* update codegen/readme.md

* explain when rust_log should be used

* remove some unused code

* start fixing pixlyzer issues

* fix a thing in codegen

* almost fixed

* more progress towards 1.19.3

* 1.19.3-pre2

* fixes

* revert some hardcoded property names

* Delete clientbound_player_info_packet.rs

* handle 1.19.3 player info packets

* handle playerinforemove

* start updating to 1.19.3-rc1

* optional registries work

* fix some issues with 1.19.3

chat doesn't work yet

* aaaaaaaaaaaaaaaaa

* oh

* ignore unused shapes

* uncomment generate_blocks

* fix migrate

* 1.19.3-rc2

* fix clippy warnings

* 1.19.3-rc3

* split the azalea-buf macro into separate modules

* improve Recipe in protocol

* 1.19.3
2022-12-07 21:09:58 -06:00
mat
1a2178959d tell the user what email they're using in auth 2022-11-27 16:29:30 -06:00
mat
631ed63dbd
Swarm (#36)
* make azalea-pathfinder dir

* start writing d* lite impl

* more work on d* lite

* work more on implementing d* lite

* full d* lite impl

* updated edges

* add next() function

* add NoPathError

* why does dstar lite not work

* fix d* lite implementation

* make the test actually check the coords

* replace while loop with if statement

* fix clippy complaints

* make W only have to be PartialOrd

* fix PartialOrd issues

* implement mtd* lite

* add a test to mtd* lite

* remove normal d* lite

* make heuristic only take in one arg

* add `success` function

* Update README.md

* evil black magic to make .entity not need dimension

* start adding moves

* slightly improve the vec3/position situation

new macro that implements all the useful functions

* moves stuff

* make it compile

* update deps in az-pathfinder

* make it compile again

* more pathfinding stuff

* add Bot::look_at

* replace EntityMut and EntityRef with just Entity

* block pos pathfinding stuff

* rename movedirection to walkdirection

* execute path every tick

* advance path

* change az-pf version

* make azalea_client keep plugin state

* fix Plugins::get

* why does it think there is air

* start debugging incorrect air

* update some From methods to use rem_euclid

* start adding swarm

* fix deadlock

i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock

* make lookat actually work probably

* fix going too fast

* Update main.rs

* make a thing immutable

* direction_looking_at

* fix rotations

* import swarm in an example

* fix stuff from merge

* remove azalea_pathfinder import

* delete azalea-pathfinder crate

already in azalea::pathfinder module

* swarms

* start working on shared dimensions

* Shared worlds work

* start adding Swarm::add_account

* add_account works

* change "client" to "bot" in some places

* Fix issues from merge

* Update world.rs

* add SwarmEvent::Disconnect(Account)

* almost add SwarmEvent::Chat and new plugin system

it panics rn

* make plugins have to provide the State associated type

* improve comments

* make fn build slightly cleaner

* fix SwarmEvent::Chat

* change a println in bot/main.rs

* Client::shutdown -> disconnect

* polish

fix clippy warnings + improve some docs a bit

* fix shared worlds*

*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot

* i am being trolled by rust

for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane

* make world an RwLock again

* remove debug messages

* fix skipping event ticks

unfortunately now sending events is `.send().await?` instead of just `.send()`

* fix deadlock + warnings

* turns out my floor_mod impl was wrong

and i32::rem_euclid has the correct behavior LOL

* still errors with lots of bots

* make swarm iter & fix new chunks not loading

* improve docs

* start fixing tests

* fix all the tests

except the examples i don't know how to exclude them from the tests

* improve docs some more
2022-11-27 16:25:07 -06:00
mat
5a8f50950a chore: Release 2022-11-19 15:25:55 -06:00
mat
6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00
mat
16d0cb734c change some dependencies 2022-11-11 23:10:38 -06:00
mat
44ab1ad6ef chore: Release 2022-10-30 14:04:11 -05:00
mat
889f742696 add "repository" field to all crates 2022-10-30 14:03:13 -05:00
mat
7d140e5f0c ClientboundContainerClosePacket 2022-10-29 14:33:53 -05:00
mat
9de6c03dfb use variables directly in format strings
thanks clippy we love you
2022-10-27 21:22:47 -05:00
mat
65da123631
Add Client::set_client_information (#33)
* start adding options

* add default options

* send options packet by default

* mention set_options in Client::join doc

* make TranslatableComponent::read return TextComponent

* change set_options to set_client_information

* clean up some code

* Add `Initialize` event

* fix some clippy warnings

* change `Client::options` to `client_information`
2022-10-23 19:00:24 -05:00
mat
a9ff79a105 write more documentation 2022-10-23 14:46:06 -05:00
mat
8d0cad7784 Remove let chains 2022-10-20 22:16:34 -05:00
Ubuntu
c0338cac35 Create cache file directory if it doesn't exist 2022-10-18 19:31:27 +00:00
Ubuntu
4c9de35cc2 fix rustc panic 2022-10-18 18:53:05 +00:00
Sculas
d4d4ba054f
refactor: remove println statements (#31)
This PR removes all println statements and logs them on trace level instead. Normally, libraries shouldn't print to stdout using println, since there's no control over them.
2022-10-17 13:18:25 -05:00
Ubuntu
22f677769d update az-auth description 2022-10-17 17:59:11 +00:00
Ubuntu
85658111da add fs feature to tokio in az-auth 2022-10-17 17:57:46 +00:00
Ubuntu
4585504323 (cargo-release) version 0.2.0 2022-10-17 16:28:51 +00:00
Ubuntu
430501f6e1 (cargo-release) version 0.2.0 2022-10-17 16:28:51 +00:00
Ubuntu
46fbc4654c (cargo-release) version 0.2.0 2022-10-17 16:28:51 +00:00
mat
4cef62e8e4
Microsoft Authentication (#29)
* a

* try to do more work on auth signing (untested)

* well auth works when i remove the d= so

* auth stuff

* sessionserver stuff

* add auth in azalea-protocol/client

* caching*

refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it

* how did i not notice that i had the code duplicated

* fix cache

* add refreshing msa token

* replace some printlns with log::trace

* auth works!

* Update main.rs

* fix clippy warnings
2022-10-16 22:54:54 -05:00
mat
0085f8a565 make some stuff publishable on crates.io 2022-08-30 21:42:40 -05:00
mat
5a9fca0ca9
Better errors (#14)
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile
2022-08-06 02:22:19 -05:00
mat
b030b0ea33 start adding moving 2022-06-24 23:10:59 -05:00
mat
d8e0457b62 from<ClientboundAddEntityPacket> for Entity 2022-06-18 14:08:34 -05:00
mat
8313952541 Simplify packet macro
Now every packet implements McBufWritable and McBufReadable and uses those so the code doesn't have to be duplicated.
2022-04-30 23:04:18 -05:00
mat
80d49a7607 azalea_auth::encryption -> azalea_crypto 2022-04-30 21:30:45 -05:00
mat
8317b5b281 upgrade aes and cfb8 2022-04-29 20:20:56 -05:00
mat
9c69d7d5f2 finish update recipes packet implementation 2022-04-26 19:38:07 -05:00
mat
f4dd3a9293 ENCRYPTION WORKS!!!!!!!!!!! 2022-04-24 22:46:41 -05:00
mat
4c00bd8865 Add ServerboundKeyPacket 2022-04-24 19:28:29 -05:00
mat
3e507f0db4 Merge branch 'main' into auth 2022-04-24 17:37:57 -05:00
mat
248f752748 simplify error handling 2022-04-22 04:33:58 +00:00
mat
9f576c5600 start work on encryption 2022-01-01 18:59:38 -06:00
mat
1dc56b6f51 fix errors 2021-12-16 17:55:45 -06:00
mat
227ba5511d add a few more login packets 2021-12-16 17:51:05 -06:00