azalea/codegen/genregistries.py
mat 7405427199
Mining (#95)
* more mining stuff

* initialize azalea-tags crate

* more mining stuff 2

* mining in ecs

* well technically mining works but

no codegen for how long it takes to mine each block yet

* rename downloads to __cache__

it was bothering me since it's not *just* downloads

* codegen block behavior

* fix not sending packet to finish breaking block

* mining animation 🎉

* clippy

* cleanup, move Client::mine into a client extension

* add azalea/src/mining.rs

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Co-authored-by: mat <git@matdoes.dev>
2023-07-14 22:20:40 -05:00

32 lines
968 B
Python
Executable file

import lib.code.inventory
import lib.code.registry
import lib.code.version
import lib.code.packet
import lib.code.utils
import lib.code.tags
import lib.download
import lib.extract
import lib.utils
def generate(version_id: str):
registries = lib.extract.get_registries_report(version_id)
lib.code.registry.generate_registries(registries)
lib.code.inventory.update_menus(registries['minecraft:menu']['entries'])
block_tags = lib.extract.get_registry_tags(version_id, 'blocks')
item_tags = lib.extract.get_registry_tags(version_id, 'items')
fluid_tags = lib.extract.get_registry_tags(version_id, 'fluids')
lib.code.tags.generate_tags(block_tags, 'blocks', 'Block')
lib.code.tags.generate_tags(item_tags, 'items', 'Item')
lib.code.tags.generate_tags(fluid_tags, 'fluids', 'Fluid')
lib.code.utils.fmt()
print('Done!')
if __name__ == '__main__':
version_id = lib.code.version.get_version_id()
generate(version_id)