.gitignore | ||
LICENSE | ||
main.cpp | ||
README.md |
____ _ _ _ ______ _____
| _ \ | | \ | | ____|/ ____|
| |_) | __ _ __| | \| | |__ | (___
| _ < / _` |/ _` | . ` | __| \___ \
| |_) | (_| | (_| | |\ | |____ ____) |
|____/ \__,_|\__,_|_| \_|______|_____/
EMULATOR
A nearly complete NES emulator in a single 750-line C++ source file, based on LaiNES.
cloc main.cpp
1 text file.
1 unique file.
0 files ignored.
github.com/AlDanial/cloc v 1.74 T=0.03 s (33.6 files/s, 27684.4 lines/s)
-------------------------------------------------------------------------------
Language files blank comment code
-------------------------------------------------------------------------------
C++ 1 6 60 757
-------------------------------------------------------------------------------
Features
- Cycle accurate
- Savestates (Beta, expect bugs!)
- Supports Mappers 0, 1, 2, 3, 4, and 7
- Extremely minimal: only 750 lines in one source file with no dependencies
Usage
First, head over to the release tab and grab a release. Releases marked as beta
may be unstable!
If a release doesn't work, you can also build it yourself, as described below.
*nix systems
./badnes [path to ROM]
Windows
Drag ROM over badnes.exe
Alternatively, use
badnes.exe [path to ROM]
Controls
UP - UP
DOWN - DOWN
LEFT - LEFT
RIGHT - RIGHT
A - A
B - S
START - ENTER
SELECT - SPACE
SAVE STATE - Q
LOAD STATE - W
Compatibility
BadNES implements the most common mappers, which should be enough for a good percentage of the games:
- NROM (Mapper 000)
- MMC1 / SxROM (Mapper 001)
- UxROM (Mapper 002)
- CNROM (Mapper 003)
- MMC3, MMC6 / TxROM (Mapper 004)
- AxROM (Mapper 007) (Beta, expect bugs!)
You can check the compatibility for each ROM in the following list: http://tuxnes.sourceforge.net/nesmapper.txt
Building
Requirements
- C++11
- SDL2
*nix systems
git clone --recursive https://github.com/Ta180m/BadNES && cd BadNES
g++ main.cpp -o badnes -std=c++11 -lSDL2main -lSDL2 -O3
Windows
git clone --recursive https://github.com/Ta180m/BadNES && cd BadNES
g++ main.cpp -o badnes -std=c++11 -IC:\mingw\include\SDL2 -LC:\mingw\lib -w -Wl,-subsystem,windows -lmingw32 -lSDL2main -lSDL2 -O3
FAQ
Why the name?
http://www.usaco.org/index.php?page=viewproblem2&cpid=1041
Why did you do this?
I really like LaiNES: it's very minimal and compact — but it has several dependencies, so I try to write the shortest NES emulator possible, in a single source file.
There's no sound!
I'm working on it right now. You can also check out the sound
branch, although it's still in a very early stage right now.
What do you mean by "nearly complete"?
I'll say it's complete once I finish implementing the APU.
This game doesn't work!
Check to make sure BadNES implements its mapper.
Mapper 7 / Savestates / etc. doesn't work!
Those features are still in beta
right now so expect bugs.
Credits
Special thanks to Andrea Orru for creating LaiNES, the emulator that this project derives much of its code from.