71 lines
2 KiB
C++
71 lines
2 KiB
C++
// Isotope Updater
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// Copyright (C) 2020 Nichole Mattera
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <switch.h>
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#include <Swurl.hpp>
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#include "FileManager.hpp"
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#include "AssetManager.hpp"
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#include "ConfigManager.hpp"
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#include "SceneDirector.hpp"
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using namespace dsu;
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using namespace std;
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using namespace swurl;
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int main(int argc, char **argv)
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{
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SessionManager::initialize();
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SessionManager::userAgent = string("Isotope-updater/") + VERSION;
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nxlinkStdio();
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ConfigManager::initialize();
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if (ConfigManager::shouldUseProxy()) {
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SessionManager::proxyUrl = ConfigManager::getProxy();
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SessionManager::proxyUsername = ConfigManager::getProxyUsername();
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SessionManager::proxyPassword = ConfigManager::getProxyPassword();
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}
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SceneDirector * sceneDirector = new SceneDirector();
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if (!SceneDirector::renderer || !SceneDirector::window) {
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return -1;
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}
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if (!AssetManager::initialize()) {
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AssetManager::dealloc();
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return -1;
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}
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// Main Game Loop
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while (appletMainLoop())
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{
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if (!sceneDirector->direct())
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break;
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}
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AssetManager::dealloc();
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delete sceneDirector;
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ConfigManager::dealloc();
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SessionManager::dealloc();
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return 0;
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}
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