This repository has been archived on 2024-01-11. You can view files and clone it, but cannot push or open issues or pull requests.
Isotope-Updater/source/main.cpp
2020-06-15 22:07:31 -05:00

71 lines
2 KiB
C++

// Isotope Updater
// Copyright (C) 2020 Nichole Mattera
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <switch.h>
#include <Swurl.hpp>
#include "FileManager.hpp"
#include "AssetManager.hpp"
#include "ConfigManager.hpp"
#include "SceneDirector.hpp"
using namespace dsu;
using namespace std;
using namespace swurl;
int main(int argc, char **argv)
{
SessionManager::initialize();
SessionManager::userAgent = string("Isotope-updater/") + VERSION;
nxlinkStdio();
ConfigManager::initialize();
if (ConfigManager::shouldUseProxy()) {
SessionManager::proxyUrl = ConfigManager::getProxy();
SessionManager::proxyUsername = ConfigManager::getProxyUsername();
SessionManager::proxyPassword = ConfigManager::getProxyPassword();
}
SceneDirector * sceneDirector = new SceneDirector();
if (!SceneDirector::renderer || !SceneDirector::window) {
return -1;
}
if (!AssetManager::initialize()) {
AssetManager::dealloc();
return -1;
}
// Main Game Loop
while (appletMainLoop())
{
if (!sceneDirector->direct())
break;
}
AssetManager::dealloc();
delete sceneDirector;
ConfigManager::dealloc();
SessionManager::dealloc();
return 0;
}