Update README.md

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Andrea Orru 2016-12-01 18:51:36 -05:00 committed by GitHub
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@ -12,10 +12,9 @@ Compact, cycle-accurate NES emulator in ~1000 lines of C++.
![The Legend of Zelda](http://i.imgur.com/OLO02ij.png)
## How are lines counted?
There have been some discussions about how the number of lines has been calculated. The claim of ~1k lines doesn't include the libraries in the boost and nes_apu folders. Future plans include eliminating these dependencies to make the code base even slimmer.
There have been some discussions about how the number of lines has been calculated. The claim of ~1k lines doesn't include the libraries (boost and nes_apu). Future plans include eliminating those dependencies to make the code base even slimmer.
```
[andrea@manhattan src]$ rm -rf boost nes_apu Sound_Queue.*
[andrea@manhattan src]$ cloc .
24 text files.
24 unique files.