Fix a lot of typos
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f43b45d89a
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@ -174,7 +174,7 @@ export default class Game {
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const p = this.players[this.lastPlayedPlayer];
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this.broadcastGameState();
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await new Promise<void>(resolve => {
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p.client.once('turn', selectedPlayer => {
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p.client.once('flip', selectedPlayer => {
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delete p.disconnectListener;
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(() => {
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if (this.players[selectedPlayer].stack.length > 0) {
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@ -123,29 +123,29 @@ export default function Game() {
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</ul>
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{`Rearrange your card stack from top to bottom!`}
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<div>
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<p>Your cards:</p>
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{gameState.cards.map((card, i) => (
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<label key={card.rank+' '+card.suit}>
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<button
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onClick={() => {
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const tmp = gameState.cards[i];
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gameState.cards[i] = gameState.cards[i-1];
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gameState.cards[i-1] = tmp;
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}}
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disabled={i === 0}
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>
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Move left
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</button>
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{rankStrs[card.rank]+' '+suitChars[card.suit]}
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</label>
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))}
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<button
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onClick={() => socket.emit('prepare', gameState.cards)}
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//disabled={username !== gameState.playerTurn || !canPlay(gameState.lastPlayed, selectedCards)}
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>
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I'm ready!
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</button>
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</div>
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<p>Your cards:</p>
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{gameState.cards.map((card, i) => (
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<label key={card.rank+' '+card.suit+' '}>
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<button
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onClick={() => {
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const tmp = gameState.cards[i];
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gameState.cards[i] = gameState.cards[i-1];
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gameState.cards[i-1] = tmp;
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}}
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disabled={i === 0}
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>
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Move left
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</button>
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{rankStrs[card.rank]+' '+suitChars[card.suit]+' '}
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</label>
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))}
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<button
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onClick={() => socket.emit('prepare', gameState.cards)}
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//disabled={username !== gameState.playerTurn || !canPlay(gameState.lastPlayed, selectedCards)}
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>
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I'm ready!
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</button>
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</div>
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</>
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);
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}
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@ -170,7 +170,6 @@ export default function Game() {
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</div>
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{`It's ${gameState.playerTurn}'s turn!`}
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<div>
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<p>Your cards:</p>
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<input
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type="text"
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placeholder="Claim a number greater than the last claimed number..."
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@ -258,7 +257,7 @@ export default function Game() {
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</label>
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))}
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<button
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onClick={() => socket.emit('turn', selectedCards)}
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onClick={() => socket.emit('giveup', selectedCards[0])}
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disabled={username !== gameState.playerTurn || selectedCards.length !== 1}
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>
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Give up this card!
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