Fix a lot of typos

This commit is contained in:
Anthony Wang 2021-05-07 10:30:01 -05:00
parent f43b45d89a
commit 6d0d14e385
Signed by: a
GPG key ID: 6FD3502572299774
2 changed files with 25 additions and 26 deletions

View file

@ -174,7 +174,7 @@ export default class Game {
const p = this.players[this.lastPlayedPlayer];
this.broadcastGameState();
await new Promise<void>(resolve => {
p.client.once('turn', selectedPlayer => {
p.client.once('flip', selectedPlayer => {
delete p.disconnectListener;
(() => {
if (this.players[selectedPlayer].stack.length > 0) {

View file

@ -123,29 +123,29 @@ export default function Game() {
</ul>
{`Rearrange your card stack from top to bottom!`}
<div>
<p>Your cards:</p>
{gameState.cards.map((card, i) => (
<label key={card.rank+' '+card.suit}>
<button
onClick={() => {
const tmp = gameState.cards[i];
gameState.cards[i] = gameState.cards[i-1];
gameState.cards[i-1] = tmp;
}}
disabled={i === 0}
>
Move left
</button>
{rankStrs[card.rank]+' '+suitChars[card.suit]}
</label>
))}
<button
onClick={() => socket.emit('prepare', gameState.cards)}
//disabled={username !== gameState.playerTurn || !canPlay(gameState.lastPlayed, selectedCards)}
>
I'm ready!
</button>
</div>
<p>Your cards:</p>
{gameState.cards.map((card, i) => (
<label key={card.rank+' '+card.suit+' '}>
<button
onClick={() => {
const tmp = gameState.cards[i];
gameState.cards[i] = gameState.cards[i-1];
gameState.cards[i-1] = tmp;
}}
disabled={i === 0}
>
Move left
</button>
{rankStrs[card.rank]+' '+suitChars[card.suit]+' '}
</label>
))}
<button
onClick={() => socket.emit('prepare', gameState.cards)}
//disabled={username !== gameState.playerTurn || !canPlay(gameState.lastPlayed, selectedCards)}
>
I'm ready!
</button>
</div>
</>
);
}
@ -170,7 +170,6 @@ export default function Game() {
</div>
{`It's ${gameState.playerTurn}'s turn!`}
<div>
<p>Your cards:</p>
<input
type="text"
placeholder="Claim a number greater than the last claimed number..."
@ -258,7 +257,7 @@ export default function Game() {
</label>
))}
<button
onClick={() => socket.emit('turn', selectedCards)}
onClick={() => socket.emit('giveup', selectedCards[0])}
disabled={username !== gameState.playerTurn || selectedCards.length !== 1}
>
Give up this card!