Finish implementing phase 0
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f8b54ea60c
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2 changed files with 28 additions and 7 deletions
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@ -125,11 +125,10 @@ export default class Game {
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const p = this.players[i];
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if (p.rank || p.disconnected) continue;
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playerPromises.push(new Promise<void>(resolve => {
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p.client.once('prepare', order => {
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p.client.once('prepare', stack => {
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delete p.disconnectListener;
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(() => {
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p.stack = stack;
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p.client.socket.disconnect();
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logSocket(p.client.socket, 'Bad cards argument on turn');
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})();
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@ -29,11 +29,10 @@ export default function Game() {
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const [roomHost, setRoomHost] = useState('');
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const [gameState, setGameState] = useState<GameState | null>(null);
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const [cardSelected, setCardSelected] = useState<boolean[]>([]);
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const [num, setNum] = useState(0);
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const [stackSelected, setStackSelected] = useState<boolean[]>([]);
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const [cardSelected, setCardSelected] = useState<boolean[]>([]);
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useEffect(() => {
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const socket = io(process.env.NEXT_PUBLIC_BACK_HOST!);
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@ -122,8 +121,31 @@ export default function Game() {
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</li>
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))}
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</ul>
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{`Rearrange your card stack from top to bottom!`}
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<div>
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<p>Your cards:</p>
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{gameState.cards.map((card, i) => (
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<label key={card.rank+' '+card.suit}>
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<button
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onClick={() => {
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const tmp = gameState.cards[i];
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gameState.cards[i] = gameState.cards[i-1];
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gameState.cards[i-1] = tmp;
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}}
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disabled={i === 0}
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>
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Move left
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</button>
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{rankStrs[card.rank]+' '+suitChars[card.suit]}
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</label>
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))}
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<button
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onClick={() => socket.emit('prepare', gameState.cards)}
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//disabled={username !== gameState.playerTurn || !canPlay(gameState.lastPlayed, selectedCards)}
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>
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I'm ready!
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</button>
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</div>
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</>
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);
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}
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