C port of SD, a very efficient flash cards app
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SDC

This is a C port of SD, a very efficient (and a tiny bit overengineered) flash cards app.

Usage

Flash cards are stored in the cards table of a SQLite database. There are four columns: idx INTEGER PRIMARY KEY, weight INTEGER, key STRING, val STRING. The idx is a unique index for each card, starting at 0. The weight is how often the card should come up. The key and value are the front and reverse sides of the card. You can use the sqlite3 CLI to create a card deck.

Now build this project with gcc sd.c segmenttree.c -o sd -lsqlite3 -O2 -march=native and run ./sd to enjoy a fast flash cards experience! The program will display the key of a randomly selected card. Press any key to show the val of the card. Now press either y or n depending on whether you got the card correct, and the program adjusts that card's weight.

If you're wondering where the name came from, this is the C port of SD, which was named after a common type of flash card. 😀

Performance

SD is designed to be extremely efficient and supports decks with hundreds of millions of flash cards. If N is the number of cards, initializing the program requires O(N) time and O(N) memory. Selecting a random card and adjusting its weight requires O(log N) time. Internally SD uses segment trees to achieve this time complexity.

Some benchmark results using 10 card updates:

C version: ./sd < test
  Time (mean ± σ):      57.4 ms ±   4.5 ms    [User: 6.9 ms, System: 2.4 ms]
  Range (min … max):    51.9 ms …  70.9 ms    41 runs
Go version: ./sd < test
  Time (mean ± σ):      92.7 ms ±   6.8 ms    [User: 8.4 ms, System: 4.5 ms]
  Range (min … max):    79.4 ms … 108.9 ms    33 runs

The C port is about 30% faster than the original Go code, and I'm currently working on further performance improvements using delayed database writes.