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remove jumping_once from az-client
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1 changed files with 0 additions and 6 deletions
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@ -86,12 +86,6 @@ pub struct PhysicsState {
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pub move_direction: MoveDirection,
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pub forward_impulse: f32,
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pub left_impulse: f32,
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/// Whether we will jump next tick. This is purely to help with bots,
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/// realistic clients should change the `jumping` field in the player entity.
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///
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/// TODO: have a convenient way to change the `jumping` field in the player entity.
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pub jumping_once: bool,
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}
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/// Whether we should ignore errors when decoding packets.
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