boost | ||
.gitignore | ||
apu_snapshot.cpp | ||
apu_snapshot.h | ||
blargg_common.h | ||
blargg_source.h | ||
Blip_Buffer.cpp | ||
Blip_Buffer.h | ||
Blip_Synth.h | ||
LICENSE | ||
main.cpp | ||
Multi_Buffer.cpp | ||
Multi_Buffer.h | ||
Nes_Apu.cpp | ||
Nes_Apu.h | ||
Nes_Namco.cpp | ||
Nes_Namco.h | ||
Nes_Oscs.cpp | ||
Nes_Oscs.h | ||
Nes_Vrc6.cpp | ||
Nes_Vrc6.h | ||
Nonlinear_Buffer.cpp | ||
Nonlinear_Buffer.h | ||
README.md | ||
Sound_Queue.cpp | ||
Sound_Queue.h |
____ _ _ _ ______ _____
| _ \ | | \ | | ____|/ ____|
| |_) | __ _ __| | \| | |__ | (___
| _ < / _` |/ _` | . ` | __| \___ \
| |_) | (_| | (_| | |\ | |____ ____) |
|____/ \__,_|\__,_|_| \_|______|_____/
EMULATOR
A nearly complete NES emulator in a single 750-line C++ source file, based on LaiNES.
cloc main.cpp
1 text file.
1 unique file.
0 files ignored.
github.com/AlDanial/cloc v 1.74 T=0.03 s (33.6 files/s, 27684.4 lines/s)
-------------------------------------------------------------------------------
Language files blank comment code
-------------------------------------------------------------------------------
C++ 1 6 60 757
-------------------------------------------------------------------------------
Features
- Cycle accurate
- Savestates (beta, expect bugs)
- Extremely compact: only 750 lines in one source file with no dependencies
Usage
First, head over to the release tab and grab a release. Releases marked as beta
may be unstable!
If a release doesn't work, you can also build it yourself, as described below.
*nix systems
./badnes [path to ROM]
Windows
Drag ROM over badnes.exe
Alternatively, use
badnes.exe [path to ROM]
Controls
UP - UP
DOWN - DOWN
LEFT - LEFT
RIGHT - RIGHT
A - A
B - S
START - ENTER
SELECT - SPACE
SAVE STATE - Q
LOAD STATE - W
Compatibility
BadNES implements the most common mappers, which should be enough for a good percentage of the games:
- NROM (Mapper 000)
- MMC1 / SxROM (Mapper 001)
- UxROM (Mapper 002)
- CNROM (Mapper 003)
- MMC3, MMC6 / TxROM (Mapper 004)
- AxROM (Mapper 007) (Not well supported, expect bugs!)
You can check the compatibility for each ROM in the following list: http://tuxnes.sourceforge.net/nesmapper.txt
Building
Requirements
- C++11
- SDL2
*nix systems
git clone --recursive https://github.com/Ta180m/BadNES && cd BadNES
g++ main.cpp -o badnes -std=c++11 -lSDL2main -lSDL2 -O3
Windows
git clone --recursive https://github.com/Ta180m/BadNES && cd BadNES
g++ main.cpp -o badnes -std=c++11 -IC:\mingw\include\SDL2 -LC:\mingw\lib -w -Wl,-subsystem,windows -lmingw32 -lSDL2main -lSDL2 -O3
FAQ
Why the name?
http://www.usaco.org/index.php?page=viewproblem2&cpid=1041
Why did you do this?
I really like LaiNES: it's very minimal and compact — but it has several dependencies, so I try to write the shortest NES emulator possible, in a single source file.
There's no sound!
I'm working on it right now.
What do you mean by "nearly complete"?
I'll say it's complete once I finish implementing the APU.
This game doesn't work!
Check to make sure BadNES implements its mapper. Also, Mapper 7 is known to be especially buggy.
Credits
Special thanks to Andrea Orru for creating LaiNES, the emulator that this project derives much of its code from.